Rendering / Animation software advice
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 From:  Anthony (PROP_DESIGN)
11263.7 In reply to 11263.2 
hi frenchy,

twinmotion looks interesting. i like that you can use it for free, for non commercial use, and that it has the animation type i would want. however, it looks like it has very steep hardware requirements. it doesn't seem like it will run on a low spec laptop apu (cpu with integrated graphics). keyshot will do that. can anyone confirm this? from reading their site, and reviewing their hardware requirements, it looks like at a minimum you would need a gaming laptop but ideally you would need a gaming desktop.

anthony
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 From:  Frenchy Pilou (PILOU)
11263.8 
you have also this free one.. ;) D5 Render...another monster! :)
limitation to 16 k size image! :) Maybe less Objects possibilities animation than TwinMotion...depending of what you want...

https://www.d5render.com/features





EDITED: 25 Nov 2023 by PILOU

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 From:  zarkow
11263.9 
I use sometimes UE5, but it,s hard zu start:

this is a example by me with a car made in plasticity

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 From:  Frenchy Pilou (PILOU)
11263.10 In reply to 11263.9 
Seems this can be made very easily with TwinMotion! ;)
it has the same heart of UE5 inside! :) (Unreal Engine) but transparent for the user! :)

EDITED: 25 Nov 2023 by PILOU

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 From:  Schbeurd
11263.11 
Hi,

You can also have a look at Light Tracer Render. https://lighttracer.org/
It's quite cheap (6.99 USD / month yearly plan or 99.99 USD perpetual license) and it can import Nurbs data.
It is limited in terms of animation possibilities though.
There is a demo version available

Schbeurd

Happy MoI user since beta version of August 13 2006...
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 From:  Lestatdelc
11263.12 In reply to 11263.8 
"you have also this free one.. ;) D5 Render...another monster! :)"

Price is right, but it not on the Mac so it is a non-starter.
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 From:  Frenchy Pilou (PILOU)
11263.13 In reply to 11263.12 
So take TwinMotion! ;) (free personal or not if commercial project)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11263.14 
Not yet tested but seems amazing! There is a free version "online"!
You can import your own volumes 3D!
No animation at first view...


EDITED: 10 Dec 2023 by PILOU

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 From:  Frenchy Pilou (PILOU)
11263.15 
in less 3 hours! :)

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11263.16 
Sorry guy above shows hundred of cars but not how use the tools!

This is a better one!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11263.17 
So you can even make animation inside Vizcom! :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11263.18 
A new one! Online! A free version is existing!
accepts 3dm format!




EDITED: 23 Jan 2024 by PILOU

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 From:  Frenchy Pilou (PILOU)
11263.19 
... but queue rendering is some long so better to make a SnapShot of the Sceen's work! :)

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 From:  Flowgun
11263.20 In reply to 11263.19 
I can only recommend Blender.
You can follow tutorials to do what you want and move on, but I recommend learning it.
Its learning curve is not that steep. learning 3D in general is somewhat hard.
If you know 3D, then Blender won't take that much time to learn. If you don't know 3D, then Blender is the best place to start. Otherwise you'll be facing many problems and limitations with any software you use, and I'd argue it'll take you more time to know what you're doing and to learn the basics.
Also, Blender will be the future of 3D. I'd argue that its position is already cemented, but in the future, many horizons will open if you know Blender deeply.
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