FR : surface ID data (integer) with the .FBX exporter.
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 From:  PaQ
11219.7 
Hello Michael,

Thanks a lot to looking at this already !
I didn't find any doc about that subject, however maybe I did something wrong on my side previously, but the ASCII version works too now (maybe by switching to .FBX 2013).
Here's a simple cube example where I did assign a custom 'id' and saved as .FBX 2013 ASCII. I can see in a text editor the 'LayerElementUserData', describe as such :


LayerElementUserData: 1 {
Version: 101
Name: "UserDataLayer1"
MappingInformationType: "ByPolygon"
ReferenceInformationType: "Direct"
UserDataId: 1
UserDataArray: {
UserDataType: "Integer"
UserDataName: "id"
UserData: *6 {
a: 0,1,2,3,4,5
}
}
}

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 From:  Michael Gibson
11219.8 In reply to 11219.7 
Hi PaQ, can you please test this file to see if Houdini recognizes the surface id data that I've put in it?

- MIchael

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 From:  PaQ
11219.9 In reply to 11219.8 
Hello Michael, that's perfect !!!! Thank you so much !

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