Suggestions on how to model this feature?
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 From:  bemfarmer
11215.9 
A rhombic dodecahedron keel was created in Moi, using the formulas in the link in post 7.

The keel is the 3D combination of 3 rhombi. The keel for the rhombic dodecahedron has certain specific dimensions. Other "non-efficient" keels are possible.
R = (outer) radius of hexagon, (or hexagon prism). Set to value of 4 units.
height_min = R * sqrt(2) / 4 (This is the height above the top of the hexagon prism, and is half the height of the keel.) (sqrt(2) is the diagonal of a unit square.)
d is the diagonal of the hexagon, with one vertex in between. d = R*sqrt(3). d is also one of the diagonals of the rhombi.
For a_min, 2*a is the other diagonal of the rhombi. 2*a = R*sqrt(3) / sqrt(2)

The Maraldi angle is the obtuse angle of the rhombi_min. Angle is about 109.4712 degrees. (109degrees, 28 minutes, 16 seconds.)
I had to use Michael's old Angle script to measure the angle.

Have had trouble using the angle Dim command, in 3D view, with angles that are not orthogonal in other views...

The 3D keel gives the illusion of viewing a cube.

- Brian

Two planes through two of these rhombi, intersect at an angle of 120 degrees. (Used two lines perpendicular to the intersection edge, to measure angle.)

EDITED: 24 Sep 2023 by BEMFARMER


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 From:  BurrMan
11215.10 In reply to 11215.6 
Hi Michael,
Wanted to ask for some help.

I believe the image is only 2d. Done in a vector program or something. So the "Model" would actually look a little different. I think others have already shown a result.

But I wanted to fool around a bit with this.

I couldnt figure out the "Projection" with regard to how to rotate the 3d object. Used a CPlane and got it but then was still confused on where I was in WCS...

So the hexagon with center connected "cube" projection. I want to rotate an actual cube to that projection

Like 30 and 60 and 30 degrees or something.

If I cut the cube in half, I get 54.74 and 35.26 to equal 90. But I think i have left my level.

Can you help me with that?


EDITED: 24 Sep 2023 by BURRMAN

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 From:  BurrMan
11215.11 In reply to 11215.10 
Here is my initial look.

I can get the top view going.



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 From:  bemfarmer
11215.12 
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 From:  Michael Gibson
11215.13 In reply to 11215.10 
Hi Burr, how about setting an isometric view and then use Make2D or export to DXF using the 3D view projection?

Script for setting isometric view here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1917.35

- Michael
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 From:  BurrMan
11215.14 In reply to 11215.13 
Hi Michael,
I wanted to make it with actual 3d cubes and lay them out and cut the bottom flat.

Was trying to set the cube to be rotated like that per my top or front view

I have been able to get it done also by rotating, though i loose my train of thought. I was looking for an explanation or method from you
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 From:  Michael Gibson
11215.15 In reply to 11215.14 
Hi Burr, so starting with a cube centered at the origin, first rotate it in the Top view by 45 degrees then rotate in the Right view by 54.736 like Brian writes above, or also you can snap the rotation onto the cube's corner with the first pick and then straight up with the 2nd pick.

Looks like this:



- Michael
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 From:  BurrMan
11215.16 In reply to 11215.15 
Ok, much clearer than i was doing.

Thank you.
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 From:  Phiro
11215.17 
The solution, I gave before, seems easy and fast.
It's as Michael explained, to begin with an cutted hexagon and displacement of key points.
No theory, only practice.

I posted the file too if you want to see it.

Have an happy modeling !
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