In MOI 3D, node editor was used to make a disc with a pattern
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 From:  Michael Gibson
11214.2 In reply to 11214.1 
Hi c3g, that's a nice result!

- Michael
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 From:  c3g (LONG)
11214.3 
I just posted this tutorial video on youtube, if you're interested, check it out. The YouTube link is here https://youtu.be/oKwQJXO_8G0? Si = lzB_4kM4CKixlm58 bi li bi li link https://www.bilibili.com/video/BV19z4y1V7Fb/ here
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 From:  MO (MO_TE)
11214.4 In reply to 11214.3 
Hi c3g
Thank you for sharing your node and making this tutorial. It's beautiful. :)
We should have more tutorials like this for nodeeditor.

I checked your node and had the same problem you mentioned. (Unpredictable result on every run)
So I tried to fix it.

In the node file you attached, there are some "trimObj" and "join" nodes that I think
they are the reason of changing the indexes on every run.

Moi will make new geometry every time you change the graph.
Some factories like fillet, trim and join can change the geometry indexes and their order.
So, if you are using these nodes, it's better to avoid using the "idxselect" node when possible.

I've attached my modifications on your node.
Also extracted the profile curve's points, so no need to select anything before starting the node.
And finally made the leaves a bit wider and taller. (Just for filling the free space)

Thank you again, And keep making cool things. :)
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 From:  c3g (LONG)
11214.5 In reply to 11214.4 
HI,MO (MO_TE)
Thank you for your modification, thank you, this is a place full of love, although my skills are very average, but I will continue to share my moi 3d tutorials to help some novice friends, compared to UG, solidworks, rhino, moi 3d It is definitely a good modeling software. Its fast, simple interface and practical tools are very suitable for me.
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