STEP import - color not being used?
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 From:  Andy (ANDYA)
11202.15 
Thanks for the replies. Looks like Moi3D export is OK with the style names. Andy
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 From:  Michael Gibson
11202.16 In reply to 11202.14 
Hi MO,

re:
> I'm just asking out of curiosity, Can we see the color changes instantly without needing to push the "ok" button?
> Something like a preview for object color.

Sorry no I don't think there is any method for this in the cross platform interface to the color pickers.

- Michael
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 From:  Andy (ANDYA)
11202.17 
When I load the FBX file into Davinci Resolve it separates out the objects/meshes (there is 20 or 30 of them) and they have names like "COMPOUND" and "SOLID". Davinci Resolve does not like multiple meshes having the same name and it is causing a bunch of issues in that application.

Looking at the Mod3D UI I see "COMPOUND" and "SOLID" but they are only listed once, not multiple times.

How can I separate all of these out and give them unique names?

Thanks, Andy
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 From:  Andy (ANDYA)
11202.18 In reply to 11202.17 
If I import the same STEP file into Alibre Design all the parts have names, such as HVSON8, which is correct. Andy
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 From:  Michael Gibson
11202.19 In reply to 11202.17 
Hi Andy,

re:
> How can I separate all of these out and give them unique names?

Do Ctrl+A to select everything, then click on the name line in the properties panel in the upper right which will say "(varies)", press OK on the "Edit object name" dialog without putting in any name there and the name property will be removed from everything. Then when you export that to fbx unique names will be automatically generated.

You also might try a setting in moi.ini :

[NURBS Import]
UseHierarchicalNames=y


That will change the way names are processed in the import into MOI.


- Michael
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 From:  MO (MO_TE)
11202.20 In reply to 11202.16 
Thanks for your reply Michael.
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 From:  Andy (ANDYA)
11202.21 In reply to 11202.19 
Thanks - that worked and Davinci Resolve seems happier, but it's not very intuitive - perhaps when exporting FBX Moi3D can detect this situation and ask if the user wants unique names?

Andy
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 From:  Michael Gibson
11202.22 In reply to 11202.21 
Hi Andy,

re:
> perhaps when exporting FBX Moi3D can detect this situation and ask if the user wants unique names?

That would probably be kind of weird, I doubt I would be able to detect this situation automatically since it depends on the behavior of the particular app that you are exporting into.

The main way to improve this is probably to preserve the parent/child hierarchy in the STEP file with groups in MoI. But groups are new in MOI v5 and it will be a while before they percolate into import/export .

- Michael
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 From:  Andy (ANDYA)
11202.23 In reply to 11202.22 
I meant detect multiple meshes having the same name on export. Andy
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 From:  Michael Gibson
11202.24 In reply to 11202.23 
Hi Andy,

re:
> I meant detect multiple meshes having the same name on export.

It's not a problem for many apps to have that.

- Michael
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