Rebuild Surface Script
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 From:  Frenchy Pilou (PILOU)
11191.16 In reply to 11191.14 
How do you snap the points ?
Manually or by Scripts ?

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 From:  MO (MO_TE)
11191.17 In reply to 11191.16 
Hi
I'm doing it manually. :)
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 From:  Frenchy Pilou (PILOU)
11191.18 In reply to 11191.17 
Seems i remember something about that with a "tolerance" ?...
maybe in exporting...

Else what are exactly the 4 methods ?

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 From:  MacGreggor
11191.19 
Hello MO_TE, a big thank you for your script which will become one of my best friends, and thank you again for your last explanations, I didn't understand everything either.
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 From:  Zooen
11191.20 In reply to 11191.1 
Hi! Thank you for creating this plugins.
Could you explain the differences between methods 2 - 3 - 4 and their respective interest?

- Zooen

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 From:  Matadem
11191.21 
I was looking at this tutorial https://www.youtube.com/watch?v=RL_mgs_jwHM

What is the purpose to running the subD classic before the subD beta?

EDITED: 18 Aug 2023 by MATADEM

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 From:  MO (MO_TE)
11191.22 
Hi everyone

>> Could you explain the differences between methods 2 - 3 - 4 and their respective interest?

I'm not sure I can explain them without making you more confused, But, Let me try! :)

All the methods you've seen can be reproduced manually with moi commands.

Here is an explanation for each method:

Method 1:
It'll extract borders and isocurves of the input surface, then network them to make a new surface.
It works only on untrimmed surfaces. And it's useful when smoothing or trimming surface.

Method 2:
Extracts only the surface borders and network them to make a new surface.
It's a fast method. But the results can be inaccurate on complex surfaces.

Method 3:
It is very similar to "method 2"
Except that It'll run "method 1" on the surface created by "method 2". (Sounds like overdoing, but in some situations it'll be useful)
Control points are more uniform with this method.

Method 4:
It'll run the "flow" command on the isocurves created by "method 3", with the surface created by "method 2" as base and the input surface as target.
Then it'll network the "flowed" isocurves and borders of input surface to make a new surface.
When rebuilding a complex trimmed surface, this method is your best chance.

Methods 2 and 3 also can rebuild trimmed/untrimmed revolved surfaces.

In the attached file, you can see the difference between the 4 methods with similar settings on a relatively complex surface.
Some methods may look similar, But the control points and isocurves are different.
Attachments:

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 From:  Frenchy Pilou (PILOU)
11191.23 In reply to 11191.22 
THX! A little more clear! :)
Explanation added to the French version!
https://moiscript.weebly.com/rebuild-surface.html

EDITED: 19 Aug 2023 by PILOU

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 From:  Zooen
11191.24 In reply to 11191.22 
Hi,

>>I'm not sure I can explain them without making you more confused, But, Let me try!

No, This confirms and completes my deductions following the tests I did myself. Thank you for your reply.

- Zooen

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 From:  Death
11191.25 In reply to 11191.1 
Supercalifragilisticexpialidocious!

Thanks! Great job!
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 From:  prince (PRINCOROYAL)
11191.26 
Thank you so much for the script
that just saved my project in the right time

EDITED: 15 Jan 2024 by PRINCOROYAL

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 From:  danperk (SBEECH)
11191.27 
Thanks for this script, very nice addition to MoI's tools.
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 From:  zarkow
11191.28 
One of the best Scripts for Moi3D, after months underrated

https://www.instagram.com/p/CzbYVoYKHyK/
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 From:  Death
11191.29 In reply to 11191.28 
Advertising Plasticity or rebuild surface?
Just asking for a friend... ;-)
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 From:  MO (MO_TE)
11191.30 In reply to 11191.28 
That's very nice zarkow! Great job!
I'm glad It's been useful for you. :)
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