I think that the desire was that TWO of Four X length lines (chords-to-be), are to be placed or moved, perhaps by Rotation, until some snap is achieved, (perhaps at apex).
The trouble is that as the base angle changes, the other 3 angles change, and there seems to be no way to achieve a Snap solution.
(The other 3 angles are equal to each other.)
The angle at B is a function of the base angle at A2, so as the (chord) rotation occurs at A2, if there was some way to Constrain the angle at B, by said formula, a snap to the top center of an increasing 3pt circle might be possible. (???). History of 3 point circle does not seem to occur for movement of the 3rd point in its creation AFAIK.
Constraint of 3 angles to be equal, based upon change in degrees of a 4th (base) angle does not seem to be available in MoI(?)
- Brian
Another factor is that the value of the solution radius turns out to (seems to) have more than 12 decimal digits, so perfection may not be possible, given floating point limitations.
So a solution within a small epsilon is acceptable, IMHO.
The 4 chords can be on the circle, but have slightly different lengths,
or the chords can be of equal length, but two of the vertices be slightly outside of, or inside of, the circle...IMHO
And/or slightly different angles...
|