Moi2OctaneRender bridge
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 From:  Michael Gibson
11159.2 In reply to 11159.1 
Hi Moi3dFan, it's a project that I'd like to work on but I'm not sure when it will happen.

Currently it is only at a vague idea stage and there isn't a specific plan for exactly how it will work so I don't have any answers to your questions currently.

- Michael
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 From:  Moi3dFan
11159.3 In reply to 11159.2 
Thank you for answering.
I understand how busy you are now working on priorities for moi3d, as a true fan of your program, I wish you strength and patience!

And how difficult is it to create the possibility to develop such a bridge from your side?

I mean, is it possible to access the geometry inside the scene in moi3d, so that a third-party enthusiast could create such a bridge by himself?

I will say that I made a shortcut for a bridge in plasticity in moi3d.
script: /*?Export '%temp%/1.stp' */ moi.GeometryDatabase.fileExport(moi.Filesystem.getTempDir() + '1.stp');

But it's just a shortcut, I would like to have the transformations happen on the fly without my direct involvement.
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 From:  Michael Gibson
11159.4 In reply to 11159.3 
Hi Moi3dFan,

re:
> And how difficult is it to create the possibility to develop such a bridge from your side?

It's hard to accurately know the difficulty level before doing any of the work.


> I mean, is it possible to access the geometry inside the scene in moi3d, so that a third
> party enthusiast could create such a bridge by himself?

There is not currently any extension point set up in MoI for accessing export geometry but probably part of the work would involve setting that up.

- Michael
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