Filleting thing
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 From:  Barry-H
11097.16 In reply to 11097.14 
Hi Lara,
The original one I posted was purely just the blend tool.
Being as the 4 blends need a common touch point I created a temporary surface in this position to make the first blend.
You can then blend to the blends themselves diagonally after this.
The modified version I created a small gap so they where not touching also I modified your shape a little as it had a tight turn at far end.
Hope this helps.
Barry
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 From:  Lara (MALA)
11097.17 In reply to 11097.15 
Thx.
You are right PaQ. I must say...my uv-texturing skills are very poor.
May you tell me your texturing workflow - where did you set the seam (only one?).
Which command did you then use to automatically for proper projection?
Any steps between?
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 From:  PaQ
11097.18 In reply to 11097.17 
Hello, I have no idea how the tool works in C4D, but UV flatten (unwarp) function are more less the same in any software.

For this example I place the seam here, but you can maybe hidden in an other area.


Then I have 2 vertex selections, that force the flatten to straight the unwarp in U or V direction.

For U


For V


In Houdini it's called Axis-Aligned Vertex group, there must be something equivalent in C4D, as it's a common functionality to unwarp tubes and the like and force the uv island to be rectangular.
Maybe try to find something like "Straighten UV".

EDITED: 2 Aug 2023 by PAQ

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 From:  Lara (MALA)
11097.19 
Thx for the impulse, PaQ!
Not yet sure which way to go...
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 From:  Lara (MALA)
11097.20 In reply to 11097.16 
Barry, thanks for the mini tutorial, which I can't quite follow though. The thing with the common point is not clear to me from the text. My English is poor.
But I also decided to learn texturing on this actually simple level first.
Even if I have not yet succeeded after so many attempts. I have always dodged it - it's time to face UVs.
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 From:  Barry-H
11097.21 In reply to 11097.20 
Hi Lara,
this was the method I used on your model.
Cheers
Barry


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 From:  Lara (MALA)
11097.22 In reply to 11097.21 
Hi Barry, thanks a lot for your tricks ans solution! This is pretty cool. As mentioned before it is time for me to beat the UV challenge. So I did...
Best, Tom
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 From:  Lara (MALA)
11097.23 In reply to 11097.18 
Hello PaQ,
I did the UV texturing with RizomUV. We still had an old version here that I didn't know about.
There was a big fight because I didn't enable the "weld edges" option in the MOI FBX export settings and so all the individual parts were in Rizom. I was not able to merge them well. But once the penny dropped, and the weld option enabled in Moi it worked just like with the seams you showed.
I have since made the three versions I need - and they are perfect.
Thank you very much for the strong push into a topic, which I have always tried to avoid until now.
Best Mala
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 From:  PaQ
11097.24 In reply to 11097.23 
Glad to hear that, thanks for the follow-up !
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