| Thanks a lot for your suggestion! 
It shows me that my splines were too complicated. I assume you extracted the front splines of the bridge/connection and generated the center spline with the curve command from the old bridge. Didn't you?
 
The UV mesh was not in the right direction, so I did the sweep differently: activated the long splines first and then took the short ones as rails. Then the uv-set was right with the rest. There I also took this order.
 
And it shows when extruding to a slightly thicker thickness in c4d (with the cloth tag) that the mesh has a quirk. 
In Moi I can't make the texture thicker as a whole by extruding. 
I think overall, I'll recreate your approach once and see if it's a cursory error.
 
Texturdirection wrong:
   
Artefakt after cloth-extrude in c4d
   
P.S.: 
I can't get the object to fit together as one piece in MOI. Neither by bool-union. Nor by join. 
That makes it complicated in further handling in Cinema...I must try to keep it together...
 
Thanks, Mala |