Yes at least MoI let you have both, very readable icons + text for newcomers, and the ability to full drive it with shortcut for more advance users. I'm more of a keyboard shortcut guy, so I don't have that much trouble to adapt.
What I miss really is the fact that Moi can run snippet code as shortcut, so you can add nice functionality with a single key, that can be contextual, or act like toggle function with boolean state etc. It's actually very advance for a non keyboard-centric application :O)
I think the quad view was one of the first question/FR I made indeed, because condemn the numerical keyboard for navigation view change is such a waste of keys. (I only use quad view in MoI as transitional state to "mouse over maximize" an other view). At the end I use the alt + middle click combo to change view orientation, no ideal but better than having 6 shortcuts. The sad thing is that even remapped, the numerical keyboard can't be use directly to type numeric value, you still have to type stuff like "D" (distance) + value ...
Plasticity is full of those odd controls, very irritating ... you often read "That's how it works in Blender". So after a while I gave up and just deal with it.
One of the last update prevent user to start multi session ... like ... wtf. I was hopping I could use multi session to deal with the lack object/group management, and for example copy paste model parts to focus on ( (even tho the clipboard copy dind't really worked) ... but nope. I'm just hoping it's not to deal with the "auto load last model" behaviour, because that's one the default feature that is coming from an other planet.
Other stuff like adding a sphere auto activate the boolean operation in subtraction mode ... apparently that's how it works in Shapr ? Have hard time to digest that one :P
Now I have to say that despite all that rough corners, the library used is so permissive that it's fun to use, and really fast (less time used to *fix* stuffs). I still have hard time to integrate some of the direct modelling functionality, because MoI did wired my brain, and I kinda forget that "freedom". But parasolid really shine for create insane large fillets, it's disgusting :P. However using Plasticity for surfacing is really not a good idea for now, even if the 2 viable tools (patch and loft) can help here and there.
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