V5 beta Apr-13-2023 available now
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 From:  Michael Gibson
11056.5 In reply to 11056.3 
Oh also I've built a version of this beta for Otoy and sent it to them. So it should show up for Octane bundle subscribers soon.

- Michael
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 From:  Michael Gibson
11056.6 In reply to 11056.2 
Hi PaQ,

re:
> Here's an interesting result where Solid++ do a better job at filleting (constant dist - 0.5 cm - unit system : cm).
> ACIS just 'break' the model.

Thanks for posting it, I'm investigating it. I haven't figured out if it is a messed up fillet yet or a messed up translation from ACIS geometry.

- Michael
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 From:  Frenchy Pilou (PILOU)
11056.7 
Cool! No French translation to do! :)
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 From:  blackboard
11056.8 In reply to 11056.4 
yes i know,but moi as i saw have only loop select,plasticity have ring select too.Can moi have it?
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 From:  Michael Gibson
11056.9 In reply to 11056.8 
Hi blackboard,

re:
> Can moi have it?

Probably - do you have some example files and show the desired result with them?

- Michael
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 From:  blackboard
11056.10 In reply to 11056.9 
here some examples what can do plasticity, if you add some of this things moi will be have more fast workflow,if core can do that why not add this to improve quality of life?

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 From:  blackboard
11056.11 In reply to 11056.10 
Select loop faces will be good too and select adjustment
If we start say about good thngs in plasticity which can be good look in moi
Here some features
1 clone from kitbash already on surface will be great too
2 Can moi have not only styles but full materials which can exported with file?

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 From:  Frenchy Pilou (PILOU)
11056.12 In reply to 11056.11 
You have same as "placement" - Menu Orient
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Mike K4ICY (MAJIKMIKE)
11056.13 
Ooph... got the BSOD upon fist using the ACIS fillet after installing.
Seems to have been something to do with Avast or Malwarebytes.
Works fine after rebooting.

Michael, I'm really enjoying the updated filleting options, especially the real-time result update.
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 From:  Psygorn (DRILLBIT)
11056.14 
Hi Michael,

In this new Beta (Apr-13-2023) we cannot Use ACIS to fillet Curves. (I am talking about 2D curves) I think in the previous Beta it was possible! though I am not sure!

-Psygorn
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 From:  Michael Gibson
11056.15 In reply to 11056.14 
Hi Psygorn,

re:
> In this new Beta (Apr-13-2023) we cannot Use ACIS to fillet Curves. (I am talking about 2D curves) I
> think in the previous Beta it was possible! though I am not sure!

ACIS filleting has only been for edges, it hasn't been used for curve fillets in any of these betas.

- Michael
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 From:  Michael Gibson
11056.16 In reply to 11056.10 
Hi blackboard,

re:
> here some examples what can do plasticity, if you add some of this things moi will be have more
> fast workflow,if core can do that why not add this to improve quality of life?

Please post some example .3dm files and the desired result so i can have a concrete example to test with.

- Michael
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 From:  Michael Gibson
11056.17 In reply to 11056.11 
Hi blackboard,

re:
> 2 Can moi have not only styles but full materials which can exported with file?

Sorry no that's not likely anytime soon.

- Michael
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 From:  Psygorn (DRILLBIT)
11056.18 In reply to 11056.15 
Hi Michael,

Then I made a mistake. Sorry.

However, Do you have plans for it? (ACIS filleting for curves as well I think in some cases it could be useful maybe)

-Psygorn
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 From:  Michael Gibson
11056.19 In reply to 11056.18 
Hi Psygorn,

re:
> However, Do you have plans for it? (ACIS filleting for curves as well I think
> in some cases it could be useful maybe)

Not really any plans for it currently, mostly because I don't know what there would be to gain from that. Do you have a case where you think it would be useful?

- Michael
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 From:  Psygorn (DRILLBIT)
11056.20 In reply to 11056.19 
Hi Michael,

Yes, I have but when I think it through I realize that you are right. there would be no noticeable gain from that.

- Psygorn
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 From:  blowlamp
11056.21 
Hi Michael.
I'd find it very convenient if I could draw a line of a specific angle, directly at a tangent to a circle or ellipse etc. Currently this can only be done when finishing the line on the circle. Would it be very involved to add a facility to draw the line first and then grab an endpoint or midpoint and drag it to the circle and have the usual Tan & Perp snap functions appear when near to the right spot - in the same way that we can already snap to Quad & Cen? It would definitely save some time from having to create and then delete construction lines.

Good work as usual with V5. :)

Many thanks.
Martin.
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 From:  Michael Gibson
11056.22 In reply to 11056.21 
Hi Martin,

re:
> I'd find it very convenient if I could draw a line of a specific angle, directly at a tangent to a circle or ellipse etc.

Can you please show a sketch of what you mean?

- Michael
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 From:  blowlamp
11056.23 In reply to 11056.22 
Hi Michael.

Hopefully this video shows what I'd like to speed up a little. https://vimeo.com/817813423
Currently, I draw radial construction lines in the circle and trim the circumference to them, this then allows me to place the required lines at the correct angle, but it's a bit long-winded.
What I would like is for the line I'm dragging in the video to be able to snap at a tangent/perpendicular to the circle.
Sometimes I know the angle of the line in respect to the circle, but don't have a definite start point for the line, hence the problem.


Thanks.
Martin.
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 From:  Michael Gibson
11056.24 In reply to 11056.23 
Hi Martin, you can get the desired point inside the Transform > Move command by creating a perp/perp construction line between your angled line and the circle.

First drag the line so it is a little ways past the point, then use the Transform > Move command and make a perp/perp construction line.

Here's what it looks like:



- Michael
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