Hi Michael,
I understand.
In my humble opinion, Centroid Triangulation is a significant option for meshing, particularly in case of higher polygon counts. It often allows meshes to be ready for sculpting and/or deformation in Blender, ZBrush or 3D-Coat without further retopology.
I almost never use Aspect Ratio Limit, so I'd be fine with seeing that removed and having the Centroid Triangulation option instead.
I do always use all other options in the export dialog, except for Aspect Ratio Limit.
Thanks!
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