Hi Marco,
re:
> Very interesting the specific build for Apple Silicon. So, in the V5 build, are you directly calling Metal APIs?
Using Metal APIs is a separate thing from arm64/Apple Silicon. But Moi v5 will also support rendering using the Metal API, it should be fully functional with the next v5 beta release.
> I would like to know if now I can set the viewport display angle to 5 instead of the standard 10,
> without getting slowdowns, thanks to Metal API and M1/M2 GPUs.
In general I've found that the Metal API is somewhat slower than OpenGL so I don't expect that you would see any improvement in that area.
Despite its name and marketing Metal is a more "managed" display pipeline, there isn't any way set up to use the CPU and GPU in parallel for constructing a single frame in Metal unlike OpenGL. Basically it lacks any mechanism for dynamic vertex buffers.
- Michael
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