V5 beta Apr-13-2023 available now
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 From:  Michael Gibson
11056.101 In reply to 11056.98 
Hi Zooen,

re:
> Unless I am mistaken, variable radius fillets do not currently work with ACIS.

They were working in a previous v5 beta, then they got broken in this current beta release and they will be back again for the next beta release.

- Michael
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 From:  Zooen
11056.102 In reply to 11056.101 
Thanks for your reply Michael.

I am confident about the evolution of this fantastic 3D MoI with the ACIS system and the next innovations to come.

- Zooen


Everything that is imagined and invented is true, you can be perfectly sure of it.
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 From:  blackboard
11056.103 
Hi Michael.will moi get something similiar?
extrude by isocurve on solid
https://www.youtube.com/clip/Ugkx60a2fx0LoBB8kTModhLQHR4MxdibLddx
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 From:  Michael Gibson
11056.104 In reply to 11056.103 
Hi blackboard,

re:
> Hi Michael.will moi get something similiar?

I don't know yet, I have not had a chance yet to dig into the direct modeling functionality in ACIS quite yet.

- Michael
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 From:  Psygorn (DRILLBIT)
11056.105 
Hi Michael,

A quick question,

in MOI do we have a command to change normal of the surfaces. ( I have a model when I import it in 123D design in there there are some faces that become invisible, although MOI says it is a solid mesh I think it is because of the normal of the faces.)

-Psygorn
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 From:  Frenchy Pilou (PILOU)
11056.106 In reply to 11056.105 

EDITED: 13 May 2023 by PILOU

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 From:  Michael Gibson
11056.107 In reply to 11056.105 
Hi Psygorn,

re:
> in MOI do we have a command to change normal of the surfaces.

There is a Flip command that can reverse the surface normal direction on an open surface:
https://moi3d.com/4.0/docs/moi_command_reference10.htm#flip

But it won't do anything on a closed solid because solids are automatically oriented with normals pointing outwards from the solid volume.

re:
> although MOI says it is a solid mesh I think it is because of the normal of the faces.)

It's more likely that there's some kind of problem in the trimming boundaries of those faces.

It's hard to know what's going on without being able to test with the actual geometry though, can you please post it or e-mail it to me at moi@moi3d.com?

Thanks, - Michael
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 From:  blowlamp
11056.108 
Hi Michael.

I ran into a problem with the Edit Frame when using it to mirror an ellipse. Both need to be tangent to one another for later trimming, so the mirror needs to be accurate.
It seems the correct bounding box dimensions are available in the Edit Size box, but MoI is not using them in this instance. The linked video shows the problem quite well.

https://vimeo.com/826851944?share=copy

Thanks.
Martin.
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 From:  Michael Gibson
11056.109 In reply to 11056.108 
Hi Martin,

re:
> It seems the correct bounding box dimensions are available in the Edit Size box, but MoI is not using them
> in this instance. The linked video shows the problem quite well.

Thanks for reporting this bug, I can repeat it over here and have put it on my list to investigate.

For now to complete your drawing you can use the BoundingBox command followed by Transform > Mirror to get the precise mirrored result.

- Michael
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 From:  blowlamp
11056.110 In reply to 11056.109 
Thanks for checking this out and thanks for the BoundingBox tip. ;-)

Martin.
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 From:  blackboard
11056.111 
Hello Michael
The latest version has a feature that interferes a little with the process. This is Alt+Click when executing commands. In general, the problem is that when drawing, say, a circle, with Alt held down (to disable all bindings), a guide is now drawn. And it's incredibly infuriating I climbed everything, tried everything. but I can't turn it off.
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 From:  Michael Gibson
11056.112 In reply to 11056.111 
Hi blackboard, thanks for reporting that Alt modifier key bug, I'm investigating it.

- Michael
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 From:  blackboard
11056.113 
Hey,Michael, can you say pls when will the next beta come out?
Already have an estimated release date?
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 From:  Michael Gibson
11056.114 In reply to 11056.113 
Hi blackboard,

re:
> Hey,Michael, can you say pls when will the next beta come out?

It will be as soon as I've fixed some bugs I'm working on. I don't know how long that will take, sorry.


> Already have an estimated release date?

Nope.

- Michael
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 From:  blowlamp
11056.115 
Greetings all.

I don't know if Im missing something, but does Revolve only work with positive angle numbers?
I want to do a 90 deg revolve of a circle to make a kind of elbow shape between 12 O'Clock and 3 O'Clock as shown in green in the attached video,
How do I get MoI to do that without resorting to use Rail Revolve, as -90 deg is ignored by the 'simple' Revolve tool?

Many thanks.
Martin.

https://vimeo.com/828662458?share=copy
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 From:  Michael Gibson
11056.116 In reply to 11056.115 
Hi Martin, if you reverse the direction of the picked points that for the axis that will also reverse the direction of the revolve.

So like currently you're picking the start of the axis at the center point and then the 2nd point for it upwards along the z axis.

Instead pick the 2nd point downwards on the z axis to reverse it.

It would be a good idea if it did support a negative angle though, I have put that on my list to look at.

- Michael
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Message 11056.117 deleted 20 May 2023 by PAQ

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 From:  blowlamp
11056.118 In reply to 11056.116 
Thanks Michael, reversing the rotation axis picks points does indeed do the job. If you do have time to include negative angles, then I would certainly appreciate that.

Thanks.
Martin.
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 From:  blowlamp
11056.119 
Hi Michael.
I've been helping out a prospective purchaser of MoI and he seems to have found a bug when revolving a closed profile. I've included a short video of the problem. If the axis of rotation is set very slightly away from the profile, then it works as expected.

Martin.

https://vimeo.com/829230291?share=copy
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 From:  Michael Gibson
11056.120 In reply to 11056.119 
Hi Martin,

re:
> I've been helping out a prospective purchaser of MoI and he seems to have found a bug when revolving a closed profile.

Currently the profile to revolve can only have one coinicdent line of contact with the revolve axis.

A case like this with 2 lines in contact would need to generate a solid with a void region inside of it. Revolve doesn't know how to make that kind of result currently.

To get the desired result, you'll instead need to have 2 separate profile curves like this:



Then when those are revolved that will make 2 solids. Then boolean difference can be used with the inner solid as the cutting object to make a single solid with an internal cavity.

- Michael
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