Best way to accomplish wrap around shapes
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 From:  Phiro
11051.7 
Hi,

If this is the result you wanted, you could use Flow.



But it's only possible with a single target surface.
So you have to construct your surface to be a single surface.
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 From:  Matadem
11051.8 
Good day.

Thanks!

I did manage to make something in the direction that I want.
I guess to flow the shapes all around is not easy to do.

Another question pic attached.

In order to get the triangles into a certain shape I needed trim (I do not know if this is the best way to do this)
Is there a better and more efficient way to do this?
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 From:  Michael Gibson
11051.9 In reply to 11051.8 
Hi Matadem,

> In order to get the triangles into a certain shape I needed trim (I do not know if this
> is the best way to do this)
> Is there a better and more efficient way to do this?

Yes, Boolean intersection can be more efficient because it will automatically figure out which pieces are contained inside the outline. So you won't have to pick which pieces to discard like you do with Trim.

Select the pieces you want to cut, then run Construct > Boolean > Isect (short for Intersection), then select your closed outline curve:





- Michael

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 From:  Matadem
11051.10 
Got it.
Tnx!
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 From:  TMeeks
11051.11 In reply to 11051.10 
What a great thread you started!

Nice!

Tom
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