Best way to accomplish wrap around shapes
All  1-2  3-11

Previous
Next
 From:  Michael Gibson
11051.3 In reply to 11051.1 
Hi Matadem, also what do you want the thickness to be, something like 1mm?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Matadem
11051.4 
1, 2 or 3 it's so I can grasp the idea how to do this.
On the highlight see attached pic the triangle shapes on the inside of the highlighted line.

Thank you!

EDITED: 12 Apr 2023 by MATADEM

Image Attachments:
Size: 142.8 KB, Downloaded: 27 times, Dimensions: 689x630px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11051.5 In reply to 11051.4 
Hi Matadem, so looking at your surfaces, you have curved areas that have a bend radius that is tighter than your desired thickness.

So you probably won't be able to use surface offset to make the interior pieces because the offset surfaces will be bunched up in those spots.

Here's a description of the problem, if your offset distance is smaller than the radius of bends, it will be ok, like here is a surface offset of one of your pieces at 0.1mm:



And as it grows larger here's what happens:







So at around 0.8mm the offset surface is bunching up on itself, here's another visual depiction of this:



If you plan on hollowing a piece out it may be a good idea to construct it as a simplified block with sharp edges and no tight bends in it initially, the bends can come from putting on fillets after.

So anyway in a case like this you will probably need to just model the interior piece similar to how you modeled the exterior and then boolean it out.

If it's ok for the thickness to be approximate you could do some shortcuts like here I projected a line onto the object giving some sections:



Then offset the curve 1mm to the inside:



Loft those to make an inner solid, move the top station upwards so it exits the main piece, then boolean difference:






  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11051.6 In reply to 11051.4 
Hi Matadem, so for those triangles maybe something like this building a straight pattern and then using Transform >Deform > Flow to shear and size it onto a point edited target plane:





- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phiro
11051.7 
Hi,

If this is the result you wanted, you could use Flow.



But it's only possible with a single target surface.
So you have to construct your surface to be a single surface.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Matadem
11051.8 
Good day.

Thanks!

I did manage to make something in the direction that I want.
I guess to flow the shapes all around is not easy to do.

Another question pic attached.

In order to get the triangles into a certain shape I needed trim (I do not know if this is the best way to do this)
Is there a better and more efficient way to do this?
Image Attachments:
Size: 88.2 KB, Downloaded: 22 times, Dimensions: 482x418px
Size: 67.3 KB, Downloaded: 39 times, Dimensions: 624x773px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11051.9 In reply to 11051.8 
Hi Matadem,

> In order to get the triangles into a certain shape I needed trim (I do not know if this
> is the best way to do this)
> Is there a better and more efficient way to do this?

Yes, Boolean intersection can be more efficient because it will automatically figure out which pieces are contained inside the outline. So you won't have to pick which pieces to discard like you do with Trim.

Select the pieces you want to cut, then run Construct > Boolean > Isect (short for Intersection), then select your closed outline curve:





- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Matadem
11051.10 
Got it.
Tnx!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  TMeeks
11051.11 In reply to 11051.10 
What a great thread you started!

Nice!

Tom
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-2  3-11