New MOI3D Courseware is up on Youtube
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 From:  TMeeks
11048.21 In reply to 11048.20 
SKillplex,

What a great post. It is exactly what I need to understand how to communicate the ease and power of MOI3D in terms that aren't masked in jargon that we only learn after-the-fact.

It's important to point out that the people I have been engaged in teaching for the past decade were either teenage high school dropouts or those with challenges related to being on the autism-spectrum. This experience tells me that MOI3D has a unique learning path that I believe has to do with the visual menu system as apposed to the standard Windows dropdown system.

Interestingly, I was working with Tinkercad last night because I am teaching first and second graders one day a week right now. It hit me as I was reviewing their work just how much faster and easier it actually is to use MOI3D once you get beyond just dragging pre-made objects into the working area. MOI3D is a LOT more fun than Tinkercad when it comes to actually trying to design something.

I was initially disappointed that Udemy rejected my course because I was forced to use AI voices; but, the more I think about it, the more I realize that relying on a YouTube Playlist gives me greater flexibility to add or change sessions to better respond to great suggestions like you have described.

After all, who DOES use Booleon DIFF to mean subtract in their everyday life??? Not many, that's for sure.

Thank you so much for your contribution to this thread.

As for whether or not to wait for V5, my own prejudice would be to go for V4 because while their are definitely some added capabilities in V5, you will be in a much better place to take advantage of them having worked with MOI3D for a while. V5 will not radically change the way you use MOI3D.

However, you can always just watch the videos, if you intend to wait, to get a feel for what to expect. And, get a feel for what to ask for in future sessions. I am in this for the long haul... at least as long a haul as any 79 year old has! LOL!

Thank you, Rob.

Tom
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 From:  Matt (KRITOKE)
11048.22 
Thinking that the YouTube Tutorial playlist might want to get added to the resources page on the wiki since there are some other great tutorials there as well, would fit right in.
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 From:  Phiro
11048.23 In reply to 11048.22 
Hi,

The Tom's channel is now in the tutorial part in the wiki.
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 From:  TMeeks
11048.24 In reply to 11048.22 
Great! Thanks!
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 From:  Skillplex
11048.25 In reply to 11048.21 
Hi Tom

Thank you very much for the reply and understanding. To be honest, replies like that are the type that give me hope living in my world as I have learn't to live in the one society expects. As you have spent time around autistic people I know you'll understand what I mean.

You make some great points about the learning process. Tinkercad is a great learning tool. 123D has been the only program I could somewhat master over the years, but like Tinkercad it has limited features. I was very upset when 123D was shelved as I saw a huge opportunity for many people thrown out the window and replaced with the much steeper learning curve of Fusion 360, plus forcing people to use a cloud-based interaction.


You mention visual menus vs drop drown menus, that sounds a lot like the difference between the coding methods of line editors vs visual scripting. Both can be good depending on the user. There's an emerging field of creating code using spoken or text prompts and then "AI" interpreting that to offer answers. This is more than adding something like voice recognition to Chat GPT, this new tech will be the "how to do it" like using Chat GPT and also a streamlined workflow interaction for the development of conceptual virtual or physical models and many other things like movies, games, various types of scientific research etc... Scary maybe, but it's already here and will evolve and change many things in the near future. This also presents incredible business opportunities for those who can see this future. Of course that is just a side note, money is only a tool imo.


My take on the immediate (although limited) number of future years for fully manual cad is there's a huge demand for an easy to use program that doesn't overwhelm you all at once. Many people have a need or desire to make things with 3D printing or even modeling for virtual uses, but don't have the time to spend learning technical language or deep menu-driven complex relational programs. I think the virtual modeling side has so far better options towards this than engineering cad does. Out of anger from shelving the development of 123D I thought of creating such a program in partnership with others, but life seems to have other plans for me with other projects. I'm really an advocate of using high tech software with "non-tech" user friendly UI and workflows.

May I tell you a short story please of how I got into game dev... I was trying for a few weeks to learn a version of the Unreal engine editor UI. My eyes just glazed over trying to figure it out, even with the tutorials. A day came and I was truly about to finish with trying to understand even basic things when I met a young lad on a game dev discord server who said he would explain the UI to me. A couple of hours later I understood enough to continue. After some time I was accepted into a two week game development bootcamp and finished that. Then some months later I went on to win my first game jam and $200 prize. Not a big prize, but it shows one can succeed even when all seems hopeless.

You wrote: "As for whether or not to wait for V5, my own prejudice would be to go for V4 because while their are definitely some added capabilities in V5, you will be in a much better place to take advantage of them having worked with MOI3D for a while. V5 will not radically change the way you use MOI3D." I agree, this sounds reasonable.

You Wrote: "I am in this for the long haul... at least as long a haul as any 79 year old has! LOL!" That is very impressive and I wish yo many more years of health, happiness and creating to come. I'm 59 and I really hope I'm as cognitive as you when/if your age.

Maybe this find you well,

Cheers, Rob
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 From:  TMeeks
11048.26 In reply to 11048.25 
Thanks, Rob.

I also was bummed out when the 123D series was abandoned. I experimented a lot with 123DCatch. I also worked with Sculpt and Meshmixer.

I still have a copy of Meshmixer on this computer; but, rarely use it now.

There have been so many great starts in the 3D world; but, I think many of them came before the actual computer processors were up to the task which made them frustrating to use.

Your experience with learning the Unreal Engine is interesting to me. Because I was in the video game industry way back in 1980 (Bally Professional Arcade - Astrocade), I've always had an interest in animation. But, in those days the process was a lot more limited graphically. And, programming for our system was done in assembly language for the Z-80.

My first video animations were created on the Z-Grass UV-1, using the Z-Grass language from Tom DiFanti. And, later on a Mindset PC-Clone using GW-Basic. It was less an art project than a programming effort.

Be sure to turn down the sound on your computer a bit; but, here is the only animation that still exists on YouTube that I did back in the 1980's.

WAY TOO LOUD... SO REDUCE SOUND BEFORE CLICKING ON THE LINK.

https://www.youtube.com/watch?v=0kilIyXfHg0

Tom
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 From:  Skillplex
11048.27 In reply to 11048.26 
Hi Tom


That video was great! I really enjoyed the animation and saw your name in the credits. Thanks for sharing :)

The 80's for me were the last years of my teens and into the twenties. I remember my first computer was an Atari ST. Seems a long time ago now, how things have changed. I think the next decade will be seeing a new era with some amazing things, it has already started.

I also have mesh mixer and still use it every so often if I need to smooth some mesh from what I make in 123D.

Definitely it's time to move on. In my perfect designing utopia I'd have a program for the "not so technical" people of the world with easy to use UI and where words like boolean would never be mentioned, lol. Anyway, I won't be making my own cad version anytime soon so will adjust to what is available. MOI and the people making it plus the users seem to be passionate about the development and that goes a long way to making a decision. I've started the trial and have had a go with it with some good results already. Other than having to learn how some functions work, from the YT videos I've watched it doesn't seem that hard to understand. I would like an option to change the configuration of the UI layout if I could, but it is what it is and I'm sure it will be ok once I understand it more.

Cheers, Rob
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 From:  Skillplex
11048.28 In reply to 11048.26 
Hi Tom


A further post as I've been watching your video tutorials and am on 040. Up to 030 I was ok, but things went a bit pear shaped on 040 for a couple of things. I say the following out of a desire to help..., there are two glaring issues which I'm not sure is my missing something or maybe I could offer some observations for your consideration or correcting me if I have not understood.

From 030 all is well and it ends with a pic of a cool printed ceramic. Then 040 starts with a different scene with an unnamed sphere. After a while we see there is a list of five hidden objects plus the one unnamed sphere. As I take it overall this is designed to be "do as I do" teacher-student walk along with the tutorial, the problem comes when you say click this and click that as there is now a disconnect from what the student can do as they don't have any of those objects premade to follow along with. I made my own to follow along with the boolean diff subtraction of the small sphere, then you say we will cut the large sphere in half to check it worked, click click click... large sphere is now shows as a cutaway, what happened? I see there was a 2D rectangle there which probably had something to do with what happened, but no idea how it happened.

Please don't take this the wrong way, this was probably just my learning difficulty coming out to mess my head around. As it goes a lot of people come to me for testing things as they know I will screw it up somehow, lol.

Cheers,
Rob
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 From:  TMeeks
11048.29 In reply to 11048.28 
The course was intended to be up on Udemy where I could upload all of the MOI files for download for each sessions. That way, the viewer would have the same file I was demonstrating.

I will upload all the work files to Dropbox this evening and provide a link here so that they are available to you.

Again, a great post that was very helpful. Keep helping me make things more clear. :)

Tom
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 From:  TMeeks
11048.30 In reply to 11048.11 
Thanks, Elang!

I appreciate it. Please let me know if you spot something that can be improved.

It's a little slow going right now due to my rehab sessions, etc. But, I am trying to put in time each day to improving the course and adding content.

Tom
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 From:  TMeeks
11048.31 In reply to 11048.28 
Rob,

I have reviewed my Object Browser (040) video and now see exactly what you observed.

I started the topic without explaining the context of the different content. It was a great observation and I will be updating the session as soon as I complete the newest Noun+Verb explanation.

Thanks for your help.

Tom

The files are now at: https://www.dropbox.com/scl/fo/kf4l7g3ll9khmtip1qe1j/h?dl=0&rlkey=eo7pbmjefdqh69fcifoanq1f8

EDITED: 21 Apr 2023 by TMEEKS

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 From:  TMeeks
11048.32 
Until I can find a better location, all of the current .3DM files for the 3D Design for Fun & Life course can be found on this Dropbox link.

https://www.dropbox.com/scl/fo/kf4l7g3ll9khmtip1qe1j/h?dl=0&rlkey=eo7pbmjefdqh69fcifoanq1f8

If a file is missing, please let me know.

Tom
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 From:  Michael Gibson
11048.33 In reply to 11048.32 
Hi Tom, would you like me to host the .3dm files on the moi3d.com web server?

- Michael
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 From:  pior (PIOR_O)
11048.34 In reply to 11048.20 
[edit] : I got confused by the forum layout and believed that the post I am replying to was the last of the ongoing thread. Sorry for the confusion ! Still keeping the following reply up in case that's useful.

- - - - - - - - - -

Hi there SP,

"Boolean" is the widely accepted descriptive term for 3D subtraction / addition / intersection. You might not be familiar with it, but it doesn't get more descriptive than that. This isn't an obscure allegory, it comes straight from Algebra.

"Noun" and "verb" are terms that are nowhere to be found in MOI. While the aim of the author of the software is indeed ease of use through UX, as far as I know he isn't relying on any such euphemisms. As a matter of fact I too tend to think that using proxy words trying to make a concept seem "easier to understand" only ends up being counter-productive. I see that the author of the video course/OP of this thread is using such "proxy" terms, but that's just his own decision and teaching style. And while I do find it annoying (and someone counter-productive and even unintentionally condescending, as if the audience wasn't smart enough to grasp concepts without resorting to a language allegory), it can easily be ignored.

If anything you might get some relevant suggestions by simply showing examples of the type of designs you are talking about. Some people are always going to pretend that "a tool is just a tool" and that the software doesn't matter, but it is absolutely true that badly designed tools can slow down ones workflow.

In general I'd say that if your need is raw 2D and 3D CAD with very straightforward input and great speed of execution, MOI will be perfect for you. IMHO it is the best option out there, it really is THAT good. However if you need any form of non-destructive modeling you'd have to look elsewhere as this isn't the focus of MOI at all and you'll be constantly in need of workarounds. MOI also doesn't have any concept of 2D constraints.

However, while these missing features (non destructive 3D operations and 2D constraints) might sound like a deal breaker, the speed of operation allowed by MOI far makes up for it.

As for getting a feel for it : there really is no point in waiting for any future version - just get the current trial and make up your mind that way. If you have any basic knowledge of CAD you'll be able to pick up the basics in about a weekend or two.

This comes from someone who is attempting to sell some designs too, BTW :) Congratulations on your success !

- - - - - - - - - -

To the OP : really sad to hear about the voiceover being rejected. Perhaps Udemy can allow it as a special exception (if you are still interested in having it there, that is). Thanks for the effort and for sharing it !

EDITED: 21 Apr 2023 by PIOR_O

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 From:  KENMO
11048.35 In reply to 11048.20 
Over the years I've ran into Tom Meeks on many occasions. His tutorials are always a pleasure to watch and extremely helpful.
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 From:  TMeeks
11048.36 In reply to 11048.33 
"Hi Tom, would you like me to host the .3dm files on the moi3d.com web server?"

That would be great!

Thanks,

Tom
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 From:  TMeeks
11048.37 In reply to 11048.34 
Hi Pior,

I know the noun+verb thing might seem a bit quirky to those with technical mindsets; but, there is some history behind the Noun + Verb approach that I adopted. :)

It has to do with the actual focus of my course. It isn't to simply teach 3D design. It is to change the trajectory of young lives through learning something most nevr thought they could learn. And, it is to convince educators that it actually is at-risk kids that benefit most from learning these skills.

In the educational community, the most prevalent 3D application teachers to to is Tinkercad or, in some cases, Fusion360. That is first and foremost because "FREE" is the prevailing characteristic. And, in the case of Tinkercad, the perception was "EASY".

Tinkercad is actually HARDER to use than MOI3D. I know, because I am teaching two classes right now.

From day one my target audience has been at-risk students. And, in my case, these students had dropped out of school or been kicked out of school prior to coming to a Youth ChalleNGe site to get their GED. Teachers drawn to this mission are rarely technical at all and certainly the students had little or no background in either math or engineering. In fact, recent news reported that NOT A SINGLE STUDENT FROM 23 BALTIMORE SCHOOLS WAS PROFICIENT IN MATH.

The bulk of our Maryland students came from Baltimore. The schedule only permitted us to have one after school class per week for a maximum of 16 weeks in which to learn MOI3D. So, we definitely had to try to start with where the kids were and work from there.

When we started the classes, the intention was, broadly, to teach critical thinking skills, using 3D design and printing to teach evaluation. But, most of the students were apprehensive about their own abilities to learn it.

Learning can't start in a vacuum. We realized that if we altered our approach by beginning with something they knew, it lessened their apprehension. It also gave the teachers confidence that they could explain the process in terms they used in other classes. I'm happy to say that it worked.

The most important thing we found was that at-risk kids actually benefit more from learning MOI3D than the highest achievers in that the ultimate thing they learn is how to deal with and overcome failure. They may never go to the best engineering schools because of our class. But, they DO learn to not give up. And, that will make them better plumbers or electricians, etc. One of our students in our very first class had to attempt his GED 3 times and take the electrical apprentice test more than 3 times before passing. But, he did no give up and credits what her learned in 3D printing for that tenacity. Who know what he would be doing had he not taken the MOI3D class. But, today he is a journeyman electrician. Read the firs two paragraphs in this article about him.

http://www.fairfaxconnection.com/news/2015/jun/18/youthquest-runs-thinklink/

The goal of my classes, which may or may not be met, is to encourage educators focused on at-risk kids, to consider the benefits of using MOI3D's unique interface, to teach resilency and the life principle that "Failures are Not FInal" to kids that have traditionally crashed and burned when faced with what they perceive is failure. Nouns and verbs turned out to be good starting points. :)

Tom

EDITED: 22 Apr 2023 by TMEEKS

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 From:  Michael Gibson
11048.38 In reply to 11048.36 
Hi Tom,

re:
> > "Hi Tom, would you like me to host the .3dm files on the moi3d.com web server?"
>
> That would be great!

Can I put them all together in one .zip file or do you want each file on its own individual link?

- Michael
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 From:  TMeeks
11048.39 In reply to 11048.38 
If it's easier for you, a single ZIP file will work.

I can prepare it this weekend.

Thanks,

Tom
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 From:  TMeeks
11048.40 
A new video has been added to the 3D Design for Fun and Life playlist.

It is called "Noun & Verb Quick Dive" and hopefully helps demonstrate the method with a bit more clarity. There is no .3DM as the video simply introduces examples for viewing and not meant for following along.

https://www.youtube.com/watch?v=mguYPtzeZy0

I hope this is helpful.

Tom
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