V5 beta Mar-28-2023 available now - ACIS fillets
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 From:  Death
11034.61 In reply to 11034.60 
Your curve was all wonky, ends didn't connect and weren't in the same plane.

Flatten everything by scaling
then select all ,
hit join, then show points and connect the 2 ends not overlapping,
select all,
join,

done
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 From:  Michael Gibson
11034.62 In reply to 11034.57 
Hi Death,

re:
> Jeez, sorry about all that, what is the link to the latest beta?
> Never mind, got it..

No worries, I'm glad it's working ok now!

- Michael
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 From:  Michael Gibson
11034.63 In reply to 11034.59 
Hi Danperk,

re:
> Simple Fillet set test with ACIS. Cross Hatching modified with a Width Gradient in Illustrator.

Pretty cool look - kind of hand drawn style but not quite exactly.

Thanks for sharing it! - Michael
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 From:  WN
11034.64 In reply to 11034.61 
Hi Death.

Thank you, I didn't even have any doubts that I was drawing in a different plane, apparently pushing out at the previous step somehow affected this, so I'll have to keep this in mind all the time.
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 From:  Finema
11034.65 In reply to 11034.22 
Hi Michael,
Withe this new version of ACIS fillet , can you put a rounded bevel of 0,15 mm
I join an example
Thanks a lot
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 From:  Finema
11034.66 In reply to 11034.62 
Hi Michael
With the new version of bevel
Can you put a rounded bevel (0,15 mm) to this model in attachment ?
Thanks a lot
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 From:  Finema
11034.67 In reply to 11034.66 
I can't do it with the V4
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 From:  Frenchy Pilou (PILOU)
11034.68 In reply to 11034.66 
your model is in cm!
And you want 0.15mm ?

And you have very curious tiny vertical faces...

EDITED: 5 Apr 2023 by PILOU

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 From:  Frenchy Pilou (PILOU)
11034.69 In reply to 11034.66 
That blocks on the right on the tiny faces! Not on the left...
I take only the front edge "curvated" not the tiny faces edges...

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 From:  Frenchy Pilou (PILOU)
11034.70 
If i take something without tiny faces that works! ;)
Acis or Solid++

EDITED: 5 Apr 2023 by PILOU

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 From:  marzRX
11034.71 In reply to 11034.70 
Hello, I am excited about the new beta!
I am glad to see that you have added a new beta feature for managing Objects.

Now, I am building a new PC. I am planning to use the new beta on my new PC. I find this version very attractive and look forward to using it.

Thank you for your commitment to continual software improvement.

--
marzRX
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 From:  Michael Gibson
11034.72 In reply to 11034.66 
Hi Finema,

re:
> Can you put a rounded bevel (0,15 mm) to this model in attachment ?

The maximum it will go is 0.04 units. To go larger the profile curves will need to be cleaned up some more to remove those tiny line segments that Pilou shows above.

I've attached a version that has those removed, it can now be filleted at your target 0.15 radius.

- Michael
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 From:  Finema
11034.73 In reply to 11034.72 
Thanks Michael !
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 From:  blackboard
11034.74 
Hello.On v5 dark color theme guide lines almost invisible.they have white color.Can you change it to grey\blue\red or btw something else becouse its unreal to work with that
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 From:  Michael Gibson
11034.75 In reply to 11034.74 
Hi blackboard,

re:
> Hello.On v5 dark color theme guide lines almost invisible.they have white color.Can you change
> it to grey\blue\red or btw something else becouse its unreal to work with that

The default dark theme draws the construction lines with an alternating black and white dashes. The white dashes have a high contrast against the darker viewport background, it should look like this:





Does it look different for you over there? Have you possibly changed the viewport background color to a light color?

You can make a customized color theme that has a different color. The setting for it is not currently exposed in the theme editor UI, you need to edit the theme definition file directly to change it. To do that got to the theme folder (Options > General > "Manage themes" > "Open themes folder") and open the file defines.inc in a text editor.

The line that controls construction line color is:
STRAIGHT_SNAP_LINE_ARGB_COLOR #B0FFFFFF

That has values for opacity, red, green, blue.

If you wanted to make it red you could put:

STRAIGHT_SNAP_LINE_ARGB_COLOR #B0FF0000

- Michael

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 From:  blackboard
11034.76 In reply to 11034.75 
Oh thanks,i don't now why if i choice dark theme my viewport color stay white as default,i change color and its work

I have another question do you want add full acis possibilities or only fillets?
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 From:  Michael Gibson
11034.77 In reply to 11034.76 
Hi blackboard,

re:
> Oh thanks,i don't now why if i choice dark theme my viewport color stay white as
> default,i change color and its work

That will happen if you've set a custom viewport background color in a previous version.

You can reset it to follow the theme color under Options > View > Colors > Background color: "From theme".


re:
> I have another question do you want add full acis possibilities or only fillets?

I'm also expecting to use it for Chamfer, Shell/Offset, and what is called "Direct modeling" functions like transforming an individual face and the surrounding faces extend to meet the edited face. That should be a good spot to wrap up v5 at that point.

Over a longer period I'll probably experiment with replacing other things like booleans.

- Michael
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 From:  blackboard
11034.78 In reply to 11034.77 
Nice,how much time do you need to create version 5 the way you want?

EDITED: 6 Apr 2023 by BLACKBOARD

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 From:  BurrMan
11034.79 In reply to 11034.77 
""""""""""""""""I'm also expecting to use it for Chamfer, Shell/Offset, and what is called "DIRECT MODELING" functions like transforming an individual face and the surrounding faces extend to meet the edited face. That should be a good spot to wrap up v5 at that point."""""""""""""""""""""""""

SOLD!!!!!!
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 From:  Michael Gibson
11034.80 In reply to 11034.78 
Hi blackboard,

re:
> Nice,how much time do you need to create version 5 the way you want?

Probably not really too much because it's mostly swapping out internal geometry creation functions and not creating new UI.

Something like another month to get that stuff hooked up and maybe a couple more months beyond that for tuning and bug fixes.

- Michael
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