Better quality with screen shots
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 From:  Rudl
11015.6 In reply to 11015.5 
Hi Michael,

is it possible to enlarge the siz of the internally allocated screen. The picture has a size 0f 2560/2560 and I am not very happy with it.


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 From:  Michael Gibson
11015.7 In reply to 11015.6 
Hi Rudl,

re:
> is it possible to enlarge the siz of the internally allocated screen.

Yes, in the script code you can change the 2560, 2560 to something else. The upper limit will depend on what the video card driver supports.

- Michael
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 From:  Cody (ECHOLOCATING)
11015.8 
Sometimes, I put certain variables in the front of the script, if I think I might need to change them.

My clipboard image script looks like...

script: /* CAPTURE RENDER */ var w = 3000; var h = 2000; var v = moi.ui.getActiveViewport(); if ( v != null ) { moi.view.lineWidth = 0; moi.grid.display = false; moi.view.meshAngle = 5.0; moi.grid.showXYAxes = false; moi.view.showHiddenLines = false; v.renderToClipboard(w, h); moi.view.lineWidth = 1; moi.grid.display = true; moi.view.meshAngle = 10.0; moi.grid.showXYAxes = true; moi.view.showHiddenLines = true; }

...and it's so easy for me to change the render size now. I just change w and h to whatever resolution I want.
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 From:  Rudl
11015.9 In reply to 11015.8 
Thank you. How can I find out, what my video card support.
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 From:  Michael Gibson
11015.10 In reply to 11015.9 
Hi Rudl,

re:
> Thank you. How can I find out, what my video card support.

Well the main way is when you increase it and it doesn't work.

You may be able to find something like a maximum texture size on Windows using dxdiag.exe

- Michael
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 From:  Rudl
11015.11 In reply to 11015.10 
I have a amd radeon rx 5700 xt



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 From:  Michael Gibson
11015.12 In reply to 11015.11 
Hi Rudl, I'm not really sure where to find the maximum. You can just keep bumping it up by a couple of thousand and trying.

- Michael
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 From:  Rudl
11015.13 In reply to 11015.12 
Thank you, I will try it.
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