Surprizing things about MOI3D that you learn by teaching it.
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 From:  Ken (OKURO)
10982.18 In reply to 10982.17 
Big thanks for Picasso's greetings !!!
Best regards

Ken
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 From:  pior (PIOR_O)
10982.19 
"In the original courseware, we did not cover Conic. To be honest, it was because I had no idea how it might be used."

Well ... care to share some visual examples showing the interesting uses for this tool ?

EDITED: 19 Feb 2023 by PIOR_O

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 From:  TMeeks
10982.20 In reply to 10982.19 
One thing Conic is useful for is creating an elliptical arc segment that is tangent to two lines.

Here is a stylized bug that is created from 3 conics and their tangent lines.

While not elaborate or even very useful, this was a very quick way to demonstrate the Conic in actual use.

I created lines to be used as guides for the Conic and Joined the resulting conic segment to the original guide lines.

I offset the conic segments .1mm to emphasize them for the image capture.

I was pleased to learn that Conics seem to result in a nice organic flow.

EDITED: 20 Feb 2023 by TMEEKS

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Size: 379.4 KB, Downloaded: 44 times, Dimensions: 1006x992px
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 From:  pior (PIOR_O)
10982.21 In reply to 10982.20 
Indeed, that does look like a useful way of closing this specific kind of shape. And It wouldn't have occurred to me that it was possible to also close it by moving the pointer to the opposite of the initial triangle. Neat !
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 From:  TMeeks
10982.22 In reply to 10982.21 
After creating that simple example, I played around with conic a bit more. When first looking at it, I had not given the position of the two lines any real thought, since they are transient and go away. Since then, I have realized that playing around with creating permanent lines first, that are then used by conic, gave me better perspective on the relationships and what could be done as this animation demonstrates.

Click on .GIF to animate

The Conic values are constant (.5 & -.2). Only the vertex changes.
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 From:  MO (MO_TE)
10982.23 
Hi
Here is "Curve Array" node if someone interested.
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 From:  Frenchy Pilou (PILOU)
10982.24 In reply to 10982.23 
Thx will be added to my repository! (If I understand its use! ;)

https://moiscript.weebly.com/biblio-elephant.html
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  bemfarmer
10982.25 In reply to 10982.23 
Thank you MO. Just added this new node file to AppData > nodeeditor > nodes > extensions folder.

So this is a Node version of the MoI command: Array (object along a) Curve.
It shows up under the nodeeditor Transform menu, as CurveArray.

- Brian
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 From:  mkdm
10982.26 In reply to 10982.23 
Thanks a lot!
A missing node indeed :)
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 From:  MO (MO_TE)
10982.27 
Hi
I rewrote the "fillet" and "chamfer" nodes.
They can now fillet or chamfer specified edges/faces Or entire object.



I also changed r2d3's "selectEdges" Node to make selecting edges easier.
Now it can pass the selected edges numbers(Indexes) (e.g. vertical/horizontal edges or holes )
Although it works best on solids.



Here is an example to show you how they work.




Node's address :
Construct/FilletEdges
Construct/ChamferEdges
r2d3/selectEdges

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 From:  Frenchy Pilou (PILOU)
10982.28 In reply to 10982.27 
Excellent! Bravo!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  MO (MO_TE)
10982.29 
"CoordinateFrames" node



Outputs:
Default coordinate frames (Up, Front, Right)
User defined frames

Address:
Points/CoordinateFrames
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 From:  MO (MO_TE)
10982.30 
"PlaneCenter" node




address:
Solids/PlaneCenter

============================
"CurveMorph" node
This is the node version of "CurveMorph" script by Max Smirnov.
Morph between two curves



Inputs:
two curves
curves number

address:
Curves2/CurveMorph

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 From:  Frenchy Pilou (PILOU)
10982.31 In reply to 10982.30 
Cool!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  MO (MO_TE)
10982.32 
"Array3D" node
Based on "Array3D" script by Max Smirnov.




Address:
Objects2/Array3D

EDITED: 20 Mar 2023 by MO_TE

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 From:  Frenchy Pilou (PILOU)
10982.33 
Excellent!

I will must add all these nodes on my repository!
https://moiscript.weebly.com/biblio-elephant.html

EDITED: 20 Mar 2023 by PILOU

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 From:  TMeeks
10982.34 In reply to 10982.32 
That's wonderful! I am constantly amazed by the work of other MOI3D users!

Thanks!
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 From:  MO (MO_TE)
10982.35 
Thank you guys
And thanks to max for his scripts.
I just realized that it's missing randomization, So updated my last post with the new node.
Have fun :)
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 From:  MO (MO_TE)
10982.36 
"ConnectPoints" node



Address:
Curves2/ConnectPoints

"FatLines" node
Based on "FatLines" script by Max Smirnov


Address:
Curves2/FatLines

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 From:  Frenchy Pilou (PILOU)
10982.37 
Fat lines is a very cool function!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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