can not create a solid because of naked edges
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 From:  Ironice
10977.12 In reply to 10977.9 
Hi BurMan,

deleted all ARCs and used blend for the connection.
The result ist the same... 48 naked edges and a joint surface.
Did not understand what you mean with the little sphere.

Can you make a video please?

Thank you very much
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 From:  Frenchy Pilou (PILOU)
10977.13 In reply to 10977.11 
<< seemsless script:
https://moi3d.com/forum/index.php?webtag=MOI&msg=8388.35
and following posts for see what it is exactly! ;)

Blend (click extremity to extremity one by one) & Join the curves before launch it!

EDITED: 6 Feb 2023 by PILOU

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 From:  BurrMan
10977.14 In reply to 10977.12 
Hey Iron,
Sure! Here you go...



I think in the video I thought I had an AHA moment with things not all being on the same plane. AS an afterthought, I think I had the SPHERE selected in there, so it was erroneous thought.

Anyway, the video shows how i checked it and also how I fixed it. Its more for understanding.

As someone else pointed out, simply rebuilding the path (In a way that removes the Kinks) would probably fix it. but really you want to take a look at your methods and not create this type of geometry to begin with....

Onward!
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 From:  Ironice
10977.15 In reply to 10977.14 
Hi BurrMan,

looks like a lot of work.
Thank you very much for the detailed demonstration.

helps a lot.
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 From:  BurrMan
10977.16 In reply to 10977.15 
“””””” looks like a lot of work.””””””

Not really. The video is about 15 minutes and add a couple to get it uploaded.

If i was just doing the “work”, i would launch the move tool and pound it out with construction lines.

Maybe 1 minute 30 seconds of work.
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 From:  Specktech
10977.17 
So interesting how you fixed this model. Amazes me how such small errors in the geometry can cause these problems.
Thanks so much for making this video BurrMan. Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors.
Many times I struggle to get certain models to turn into a solid. So I usually just try it some different way. Till I get it. But actually seeing these micro errors is so valuable. Going to try your technique. Thanks Man.
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 From:  BurrMan
10977.18 In reply to 10977.17 
Hey speck,

“”””””” Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors”””””””

Be careful about leading yourself into futility. I would do this in cases where i can easily determine “this should work”…. Moreso than “this doesnt work”….

For instance. A simple square with some fillets. (Kind of like this particular model)

If you have a very complex shape, organic etc. it may be difficult to use this to find errors.

So the first step was finding the bad surfaces. Then determine how/why those are bad and reverse that… that is the better takeaway than “check for tangencies” so to speak.

Just a heads up

Glad it helped though. You’re welcome.
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