New six-legged pod video tutorial available.
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 From:  Michael Gibson
1096.8 In reply to 1096.3 
Hi Lish, thanks for your feedback on the tutorials!

I agree that some more mechanical or "hard dimension" driven objects would definitely be a good addition.

But in most cases creating things to a specific given dimension just means entering some specific numbers at different stages.

For example creating a rectangle to a specific width and height dimension just means entering those numbers as the width and height when you create the rectangle, rather than just picking freeform with the mouse... Creating a fillet of a specific radius means just typing in the radius you want... It's really pretty straight-forward.

One problem with the kind of models that you are asking about like Consumer products or furniture, is that a tutorial on those can be quite a bit longer than on the more simple shapes that I have done so far. The longer a tutorial is, the greater amount of time and effort it takes for me to create it.

At this point I am planning on having these 3 tutorials as the ones for the initial 1.0 release. I just can't really spend too much more time on tutorials at the moment, but I should hopefully be able to add additional ones later on.

The current ones are intended to just cover the basics of how to use MoI.

Have you seen Steph's videos? They kind of cover somewhat more complex and "real" objects more like you are asking about, so they may be useful for you to watch if you haven't seen them yet.

- Michael
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 From:  Frenchy Pilou (PILOU)
1096.9 
the tut of the plane is maybe very good but the system of loading is not a model of facility ;)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
1096.10 In reply to 1096.6 
Hi Argonaute, I definitely agree that a tutorial covering the full construction of a detailed object would be valuable, especially without rushing through and skipping any steps.

I have tried really hard to not do that kind of rushing through style with these previous 3 tutorials.

The problem is that it is pretty difficult and time consuming to create tutorials in this way.

If I had another month or so to work full time just on tutorials, then that would probably be the kind of thing that I would try to produce.

But I've got to try and strike a balance with the amount of time that I spend on any one particular part of the product, including tutorials.

The current 3 tutorials cover a lot of the basics of NURBS construction like drawing curves, constructing surfaces from curves, cutting objects with booleans, and applying fillets - this should be a pretty good overall introduction to someone coming from a polygon background, because these current 3 tutorials do go through the full stages to create a basic model from scratch.

- Michael
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 From:  Marc (TELLIER)
1096.11 In reply to 1096.1 
Good work, quite instructive!

I didn't know about the symmetry features of the construction lines.
And amongst other things It clears up the use of the scaling rails in sweeps a bit, a feature I didn't play around much.

Regards,

Marc
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 From:  3DKiwi
1096.12 In reply to 1096.1 
Thanks for the great tutorial Michael. It was good to see some of the tools that I hadn't used yet in action.

Nigel
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 From:  glidergider (DAVIDCOUSINS)
1096.13 
Great tutorial. Amazing 6 legged pod.
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 From:  necko (NECKO77)
1096.14 In reply to 1096.13 
even i dont have speakers at work i just understand everything, this is why i like this tut !

Keep on good work
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