Hi iv_one, it's because the curve blend and the surface blend use slightly different methods.
The curve blend applies an additional scale to try and make all segments of the control polygon equal lengths like this:
The surface blend doesn't do that, it only applies the same scale to each end and not any extra to make the middle control polygon span equal in size as well:
I don't really remember why they don't both use the exact same method but there are a lot of tricky things that can be going on with the surface blend when it's going around corners and possibly getting bunched up on top of itself. It's potentially dangerous for me to just switch it to behave like the curve one without doing a lot of testing.
It would probably be good if there was an option to do that or not, at some point I would like to rework the Blend command and give it an overhaul.
- Michael
|