Surface normals
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 From:  Reggy (FUSIONSCAPE)
10824.3 In reply to 10824.2 
Hi Michael,

Thanks for replying that quick. Yes, shading artifacts is the consequence of removing the shading normals. My workaround is to inset a additional face.
It occurs with cubes. Even when a light hits the surface, it stays black, while the face in the shadow is brighter..
By the way, I don't transform any of those cube-like object.

But maybe it's a Modo issue, I don't know. So I'm gonna place this in the Modo forum too.
For your info, I'm doing a archviz which contains a lot of cubes-like objects, all modeled in Moi3D and render out in Modo.


- Reggy
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 From:  Michael Gibson
10824.4 In reply to 10824.3 
Hi Reggy, what do you have set in MoI under Options > Import/Export > LWO options > "Vertex normals style" ?



- Michael

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 From:  Reggy (FUSIONSCAPE)
10824.5 In reply to 10824.4 
Hi Michael,

It’s set to Modo 501. I should try Modo 601 / Lightwave v10 or Lightwave v9.6.
Didn’t know these preference. Thanks, I’m gonna give it a try and let you know the results.
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 From:  Reggy (FUSIONSCAPE)
10824.6 In reply to 10824.4 
Wow, thanks a lot, Michael! I set it on Modo 601 / Lightwave 10, and it solved the problem.
This saves me a lot of work. Thanks again!
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 From:  Michael Gibson
10824.7 In reply to 10824.6 
That's great Reggy, I'm glad you're working ok now!

- Michael
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