Your workflow for texturing?
All  1-6  7-8

Previous
Next
 From:  Michael Gibson
10759.7 In reply to 10759.5 
Hi Nikita,

re:
> I read sometimes that tris / n-gons are not so good for texturing and quads are better.

There are some programs that do not have very good support for n-gons. If that's the case then yes for that particular program this might be true but it's not applicable to programs that handle n-gons well.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Nikita3D
10759.8 In reply to 10759.6 
Thank you very much for having a look and fixing it and the explanation, even though I couldn't recreate the fix myself, but yeah I will just be more careful and thoughtful about every step I do in MoI to not come into issues like that later.

And also I found out some ways to align the texture to the exported MoI3D model in Octane. Thanks!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-6  7-8