Hi Nikita,
re:
> I also heard and read, that because of the "bad topology" from the MoI3d export
> it's difficult to create such things?
Where did you hear that? MoI's export is well known for its high quality mesh export because it creates an n-gon mesh with a clean wireframe that resembles the original CAD model instead of just a huge pile of triangles.
But to take advantage of it your render program will need to be robust in handling n-gons.
What it doesn't do is generate an "all quad" mesh topology that is ready for sub-d smoothing. That's a different type of mesh structure.
> What programs do you recommend? I use an old Cinema4D version, where the UV
> functions are very bad. Maybe Blender? Or something else?
Is your Cinema4D version like 20 years old or something?
For the numbers on a dial like that a decal or label type method like Ed mentions above is probably easiest, you don't need to use UV mapping for that.
If you did want to set up UV mapping, Blender would be worth trying. Export out from Moi to FBX format using n-gons for import into Blender.
- Michael
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