Hotkeys [1;2;3 + Mousedrag] possible for Pan;Zoom;Rotate ?
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 From:  Michael Gibson
10740.10 In reply to 10740.9 
Hi Nikita, if you turn off the "Display hidden lines" checkbox on the View palette on the side pane then the dotted "hidden lines" will not be displayed and will not be targeted for individual click selection but window select will grab everything contained in it not just the ones on the front.

If you can post your file I can try to show you some suggestions, often times changing your 3D view angle can help to target some specific things or otherwise like I wrote before if stuff is getting in your way you need to hide or lock things so you don't have your screen full of stuff you don't want to target.

- Michael
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 From:  Nikita3D
10740.11 In reply to 10740.10 
Okay thanks.
Than I try to find a way with other views or in "worst case" just select them one by one.

https://www.dropbox.com/s/pptuq7x35vciwoo/20220623_human_machine.3dm?dl=0
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 From:  Michael Gibson
10740.12 In reply to 10740.11 
Hi Nikita, here is an example. I start by selecting one edge and then use the view Reset to place the 3D view rotation pivot point at the center of that selection, that way you can pivot around the specific area of interest better.

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 From:  Nikita3D
10740.13 In reply to 10740.12 
Awesome. Thank you for the support. I learned a lot of useful stuff !:)
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 From:  Nikita3D
10740.14 In reply to 10740.12 
Hey Michael,

it's a bit frustrating to fillet corners. Very often it just doesn't work or showing weird "fillets".
I try a lot of different variations of edges, but in this case almost never work out.

What is the problem there?
Screenshots:
https://ibb.co/HB9yBkQ
https://ibb.co/W55rcyd
https://ibb.co/qgG2kfR


FIle:
https://www.dropbox.com/s/4wt4dh77g849v3x/20220625_moi3d_practise_robotic_arm.3dm?dl=0
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 From:  Michael Gibson
10740.15 In reply to 10740.14 
Hi Nikita,

re:
> What is the problem there?

Well I guess the fundamental problem is that filleting is a very complex and difficult operation and it takes a very large amount of time and effort to make a filleting engine that can handle any kind of geometry.

You may need to import your models that you want to fillet into a different CAD program like OnShape or Alibre and do the fillets over there instead of in MoI.

That said, you could probably get these done in Moi if the quality of the geometry was better.

Fillets are already difficult to calculate and giving them messy geometry makes things even more complicated. In your case here the main problem is that there are creases in these spots that you would want to be smooth:





If you know you are going to want to fillet something it's best to take extra care during the earliest stages of drawing profile curves to make sure they are of good quality.

Areas that meet up smoothly are easier for filleting to process because fillet surfaces between pieces that are tangent smooth will naturally meet up end to end while fillets that try to cross over a sharp creased edge need to be extended and intersected with each other.

It's especially difficult to calculate intersections between shapes that meet at a shallow angle. There is more like a "zone of overlap" instead of a crisp intersection in those cases. So spots that are somewhat close to being tangent but are off by a little bit can be particularly difficult.

So the main thing in your case here was your original curve profiles used to extrude the main body did not have lines tangent to the arcs.

- Michael

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 From:  Nikita3D
10740.16 In reply to 10740.15 
Thanks again for the great explanation.
I think it will just come with practice and experience to understand better how I should construct the right way from the beginning.

Best regards, Nikita
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