Bulbous ring question
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 From:  Phiro
10724.6 
Hi,

It's not easy...
Your ring doesn't have "a table" to place your stone.

You could cheat with this problem to soft the transition between your two parts.
I send a proposition which is a blending between a cutted version of the ring and the stone part.


But I think, the problem is the type of bulby you done first which is very large in height and width.
I think it will be not confortable to wear it.
See the red arrows on illustration, those parts are too big, my own opinion.


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 From:  gunter511
10724.7 In reply to 10724.6 
Hi Phiro,

Thank you for your input.

For the shank of the ring, I completely agree, it looks way too bulky and I can thin them down.

Could I ask though, how did you blend the top to the bezel, that looks fantastic!

Thank you in advance.

Gunter
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 From:  Phiro
10724.8 
It's a tuning and not so fast process...

I cuted the top of the ring to have a bigger base. Next, I deleted the top face.
With your bezel I took its base to have the octogonal curve.
On this curve I made a ReconstructCurve (10 or 12 points if I remember) to have a seamless curve.
With this curve I do a plane with the "Planar" function. I do it the use later the blend function.
Because of the initial Process used to do the ring, the top of the ring have 4 edges.
So I cuted the edge of the top planar to have 4 edges too.
To do this I used the trimming function (I used trim points to do it)
Now with 4 edges on the top of ring and 4 edges on the planar, I use the Blend function to have the 4 surfaces.
This gives us a soft transition between the planar and ring.
Join all and your ring become a solid...
You can next tune the size and the place of the bezel and the stone to have something as you wanted.


Have a nice day and fun modeling...
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 From:  gunter511
10724.9 In reply to 10724.8 
Hi Phiro,

Thank you so much for the explanation and for all that work, that's very kind of you. :)

Gunter
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