In Italy we say "It's like the dog biting its own tail":
I think there is a lot of prejudice about this type of devices, just read around the web many folks believe that windows arm devices are at the level of Intel Atom. So they tend to advise against them. So few buy them. Currently I can use all x64 programs for windows on my Surface Pro X, however having to run them in emulation I lose in performance and battery life. In this way a fairly performing product becomes only sufficient.
Do not think that I am here to cry because I made a wrong purchase, indeed I am very happy with my Pro X, as you can see I use Rhino quietly. But, having tried MoI a few years ago, I find that it has an interface more suited to a "touch and pen" device.
A great work in this way was made by Shapr3D that start with iPad and moved on Mac, Android ad Windows, so this software born native for ARM architecture and for touch devices. For every platform it use a subscription plan distributed by "platform stores".
You spended time for compile MoI for M1 CPU that was imposed by Apple to all new MAC products: this wasn't a decision in freedom. Now the level of performance in Windows ARM PCs is the same of M1 CPU. So the technology is sufficiently mature for ARM software on Windows; do a Windows ARM version it is a good service for your customers -> An act of love towards your customers. Furthermore Qualcomm said that for the end of 2023 they will be ready to ship to OEM the new architecture of CPU that can challenge M2 and/or M3 soc. So this technology evolving.
You can also think that I'm just a nuisance and if I care about ARM I can use Shapr3D. But i.e. I don't love Shapr3D because it use a modeling approach like Solidworks and similar and I, as thousand of people, prefers software like MoI and Rhino. I think it's a great opportunity to carve out a new market share without losing any of your current users. If you decide to release a version for Windows ARM I will be happy to spend € 350 to get it.
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