V5 beta May-22-2022 available now
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 From:  Michael Gibson
10706.1 
A new v5 beta (version May-22-2022) is now available for download here:
http://moi3d.com/beta.htm , also linked to from the download page on the main web site.

This release is primarily bug fixes for various aspects of groups.


Update group click selection. If Ctrl is held down, then deselect clicked on group instead of drill in.

Update ungroup - Fix bug where ungroup didn't go just one step when top level group selected.

Update group copy to clipboard - fix copy to clipboard with group sub object selected

Update groups window selection. Ctrl+window select was not deselecting the full group when there was no drill in, was only deselecting sub objects. Fixed so that Ctrl+window select targets entire group if no drill in selection. If there is any drill in then leaf nodes will still be targeted instead.

Add Group label in object type indicator in properties panel.

Update Scene Browser groups - If an object is inside of a selected group, make it count as selected for displaying selection dot in Types and Styles sections.

Update detailed object properties dialog for groups - report number of group children.

Fix bug with groups in detailed object properties dialog showing the style of group objects instead of the group's children and not listing the styles when there are multiple styles in the group.

Update Project command group processing

Update select all for groups

Update moi.geometrydatabase.selectLoop() to work with groups

Update invert selection for groups

Fix bug with groups with edit points on. When group was selected, dragging on edit point didn't work, whole group was being dragged instead.

Update Separate command, groups. Make objects being separated break out from groups.

Fix bug where drag point on curve would break modified object out of groups.

Fix problem with group handling for Flow command.

Fix group bug with ArrayCurve - groups appeared to lose selection when entering path picking stage in ArrayCurve.

Update scene browser styles for Groups. Tweak styles to not accumulate status for parent group objects, just the contents of the group.

Update properties panel for groups. Fix assigning style of groups by the properties panel style menu was only setting group parent object style and not child objects.


Update radial dimensions. When cross size is set to 0 to disable center point cross lines, don't include radius center point for window selection and bounding box framing. Fixes a bug reported on the forum by Martin here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10652.86

Update scene browser assigning style - don't modify object hidden or locked state to match existing object states when all current assigned objects were hidden or locked. Can be re-enabled in moi.ini by setting [Scene Browser] AssignStyleAssumeTargetState=y .

Update object drag - Fix regression bug ctrl+drag not working to drag copies of edge or face brep sub objects

Add Ctrl+tab shortcut key. Puts focus in XYZ input always, doesn't go to input fields in command ui area.

Fix Chamfer regression - Fix Chamfer regression introduced in v4 when making chamfer surfaces to be analytic plane objects. Fix bug in analytic plane/plane intersection that was causing chamfer to fail when 2 chamfer planes intersected each other.

Update DXF export. Don't mess with handle values of DimStyle entries already in the template file. Fixes AutoCAD generating an error when trying to copy objects to the clipboard after opening a DXF file from MoI. Fixes a bug reported by Tim on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10683.1

Update grid display - axis labels. Support custom axis labels for grid axis colors. Fixes bug reported in forum by Dinos here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10652.61

Update Windows installer. Add file association for SVG format and set file association information to be removed from registry on uninstall.

Themes - Add Terminal Green theme.

Update Theme UI reload. Fix crash bug when editing theme viewport brightness with MiniSidePane.js startup script. Fixes a crash reported through e-mail by James Elliott.

Fix unicode text theme bug. After processing theme defines, prefix .htm loaded data with a UTF8 byte order mark so the html parser will handle it as UTF8 content. Fixes a bug with translated plugins reported through e-mail by Pilou.

Update 3DM import from SpaceClaim. If a 3DM file comes from SpaceClaim, look for any faces that hae very large underlying surfaces and shrink those down. Fixes a 3DM import problem reported by Tolya Vozya on the forum at:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10664.1

- Michael

EDITED: 1 Apr 2023 by MICHAEL GIBSON

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 From:  Frenchy Pilou (PILOU)
10706.2 
Cool :)
French version in no time if necessary! :)

PS the flickering display of the SUBD Max Smirnov editor is resolved! Bravo!

EDITED: 22 May 2022 by PILOU

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 From:  Frenchy Pilou (PILOU)
10706.3 
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 From:  Michael Gibson
10706.4 In reply to 10706.3 
Thanks Pilou! - Michael
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 From:  Frenchy Pilou (PILOU)
10706.5 
Re tested the free Rocket 3F and its bridge to Moi3D
Works like a charm with the new V5 with "subdivided" object or not!
In the 2 ways! Rocket 3F <--> Moi3D

A cool alternative of the Blender one who is maybe not so easy! :)

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 From:  RD (REDDIAMOND)
10706.6 In reply to 10706.1 
Looks like the Chamfer regression bug has been fixed.

Thanks!
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 From:  Michael Gibson
10706.7 In reply to 10706.6 
Hi RD,

re:
> Looks like the Chamfer regression bug has been fixed.

Yep, that turned out to be from a change in v4 to have chamfer make analytic plane surfaces for chamfer surfaces when possible and that uncovered a bug in analytic plane/plane surface intersection that is now fixed.

- Michael
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 From:  RD (REDDIAMOND)
10706.8 In reply to 10706.7 
Wonderful. Thanks for taking the time to fix the issue. Looking forward to the V5 release version!
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 From:  Michael Gibson
10706.9 
Finally added release notes for this build. - Michael
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 From:  Frenchy Pilou (PILOU)
10706.10 In reply to 10706.9 
Cool!
The French version is here
https://moiscript.weebly.com/nouveauteacutes-v5.html

PS you don't speak about the flikering of the Max SMirnov Subdive functions! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
10706.11 In reply to 10706.10 
Hi Pilou,

re:
> PS you don't speak about the flikering of the Max SMirnov Subdive functions! ;)

Yes, sometimes it's a bit difficult to make a simple description of a change. Sometimes I leave out a few things if they were like that especially if I've already told the person who reported it that there is a fix prepared for the next release.

- Michael
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 From:  Frenchy Pilou (PILOU)
10706.12 In reply to 10706.11 
No problem! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  barney (BWCROFT)
10706.13 
Michael,
There is a minor problem with both beta releases, in that the full screen window is too big and it partially overlaps the Windows 11 task bar at the bottom of the screen.
Barney
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 From:  Michael Gibson
10706.14 In reply to 10706.13 
Hi Barney, does it also happen with MoI v4 as well? Can you please e-mail me a screenshot at moi@moi3d.com ?

Thanks, - Michael
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 From:  barney (BWCROFT)
10706.15 In reply to 10706.14 
No, Version 4 is OK
I'm sending the screen shot under my real Name(!)
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 From:  bemfarmer
10706.16 
My perspective on this issue:

MoI 4, 5beta1, and 5beta2 were filling up the screen completely.
But, by hitting the Windows 11 upper double box at the top left, (The Maximize/Restore icon) to the right of the minimize dash, then draging the reduced MoI window left, then right,
all 3 such MoI versions then leave the Windows 11 task bar at the bottom of the screen.

- Brian

Hovering over the Window 11 Maximize/Restore icon in Windows 11, pops up 6 possible window pane varieties. (Customizable???)
For Windows 11, the Window Maximize/Restore icon in MoI 5 beta does not have this hovering behavior.
(I am speaking from much ignorance :-)

Is this some new feature of Windows 11?
YES, it is called snap layouts.
https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/apply-snap-layout-menu


(I am already getting annoyed by the Windows 11 "weather report +" button at lower left popping up on my screen " :-( )

EDITED: 30 May 2022 by BEMFARMER

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 From:  Michael Gibson
10706.17 In reply to 10706.15 
Hi barney,

re:
> No, Version 4 is OK
> I'm sending the screen shot under my real Name(!)

So in the screenshot the main MoI window looks like it is not overlapping the task bar, the problem is that the bottom toolbar is getting a vertical scroll bar on it. This is likely a side effect from a UI mod since your UI has some modifications on it.

Please e-mail me your startup scripts folder and any other files that you have changed in the UI and I will see if I can adjust the mod for you to stop that from happening.

- Michael
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 From:  fcwilt
10706.18 In reply to 10706.9 
I've look but cannot find the release notes.

Groups (something I asked for early on) are looking good.

Thanks much.

Frederick
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 From:  Michael Gibson
10706.19 In reply to 10706.18 
Hi Frederick, release notes for this version are at the first message of this thread, here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10706.1

Also the release notes for all v5 beta releases are collected here:
http://moi3d.com/wiki/V5Beta

- Michael
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 From:  fcwilt
10706.20 In reply to 10706.1 
If possible I would like to see a way of exporting a group as individual STLs, for each object, with the file name composed of the group name and the object name concatenated, perhaps using some sort of user defined pattern. The pattern would allow a tag for the group name and the object name plus other literal characters.

This would really benefit my workflow.

As I develop a product I usually progress through various versions. If by placing the objects of a given version in a group, named after the version, I could export all the STLs needed for a selected version with the version information in the file name.

In V4 I have to include the version information in the name of each object. Moving to the next version of a product involves editing the name of each and every object, since I want the version info in the STL file name. As you can imagine that is tedious and error prone.

Thanks.

Frederick
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