So the kind of key line of reasoning is to make a seamless area be more like an extended block of stock material. Then that block will be cut to impose a border upon it but the surface shaping remains the same.
It's kind of similar to how the actual physical machining process might go.
It's difficult to get this type of shaping by building pieces separately and trying to fill in pieces in a "patch by patch" type way.
Basically when you try to fill in a patch the boundaries become a major influence on the resulting surface shape. When you build a simplified and extended piece that forms the final boundary by being cut, the surface shape is not at all influenced by the cut, the surface shape comes directly from the original extended block.
Hope that makes sense!
- Michael
|