Hi @all
I have tested out the workflow I posted in this thread.
I have created a volume with cinema 4d and exported this as an obj -> import to ZBrush to render a depth map (make sure the document size is big enought 2048x2048 or 4096x4096...)
Load the depth map in the alpha for the brush. Set the brush to DragRect. Create a plane and subdivide seven times. Drag the image with the brush out of the center of the plane.
The volume creation in cinema need a lot polygons to get fine details. In my case I have 2.400.000 Polygons. But I thik, take more for a better result.
The result is the following
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