Problems running under Wine
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 From:  Michael Gibson
10581.4 In reply to 10581.3 
Hi albertosaurus,

re:
> I recall seeing in the release notes for one of the betas that there's a setting to control texture
> formats, but I can't find any documentation. Is that a worthwhile avenue of investigation?

Hmmm let's see - that was for some driver that sent back colors in reverse byte order than expected. A little bit later I added in a readback test done at startup to detect this situation automatically but it can be manually turned on by adding in an entry in moi.ini under the [View] section:

[View]
TextureReadbackSwapRB=y

If it doesn't help remove that line again.

There is one other thing I can try, there is a variation in how readback works when on Mac OpenGL. I'll make a test version to send to you that uses that method for Wine/Windows OpenGL as well and see if that does any good.

- Michael
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 From:  albertosaurus
10581.5 In reply to 10581.4 
> TextureReadbackSwapRB=y

That broke selection completely. I believe it's a positive sign that we're on the right track as to the root cause.

Thanks for all your help!
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 From:  albertosaurus
10581.6 
Addendum: Creating an annotation under Direct3D manifests the same text rendering corruption as a the rest of the text in the viewport.
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 From:  albertosaurus
10581.7 
Problem solved! Thanks Michael for all your help. The absolute gold standard of excellence.
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