How to create large round edges if fillets don't work.
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 From:  Michael Gibson
10526.5 In reply to 10526.1 
Hi Ellio, so check out this example, here I've put in sharp corners in places where your original profile curve had a bend of tighter radius than the fillet:



With it structured like this putting in larger fillets is going to work a whole lot better, you can do stuff like:









So to get rid of the sharp points and get your rounded shape back again, you would also select these vertical edges when doing the fillet:



Then those will get rounded like this:



The kind of key thing about this is that separate fillet segments are being generated instead of it trying to make just one fillet that gets bunched up around tight bends, and with the vertical edges also getting filleted at the same time there will be juncture patches put in where fillet segments meet in these areas:



That means you'll have arcs generated here of the fillet radius:



So you might want to draw in some circles with your fillet radius during 2D drawing so you can kind of get a preview of what it's going to look like when it's rounded by filleting.

That's kind of a recurring thing in CAD modeling where you need to let some elements of your end result be generated by some operation instead of drawn in directly yourself. In this case it's letting the filleter make rounded areas in the profile curve, in some other kinds of cases it can be letting some edges be generated by boolean operations with intersections generating edges instead of trying to draw them in directly.

It can take a while to get a good feel for when to do that, it is easy to have an instinct to want to draw in all the details yourself but with filleting in particular it can be bad to get small radius bends be baked into the starting profile.

Hope this makes sense!

- Michael

EDITED: 13 Dec 2021 by MICHAEL GIBSON


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 From:  Barry-H
10526.6 In reply to 10526.1 
Hi Ellio,
it can be done by slightly altering your belly cut shape and around the neck mount.
File attached.
Cheers
Barry


EDITED: 13 Dec 2021 by BARRY-H


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 From:  cesar (SLIDING)
10526.7 In reply to 10526.5 
Hi Michael,

Thanks a lot for the ideas.
Yes, the guitar bodies are complex.

It takes some creativity, particularly when the radius needs to change from large to small as at the edges of the pocket heel at the back.
The large radius at the back needs to stop in the cutaways where the direction of the curve changes towards the neck.
From there it needs to change into a small radius of about 2mm along the edge/nose of the heel.

I finally found that to get this done a few temporary replacement solids are needed. The brown part to get the large radius
and the gold one to get a small radius along the pocket heel.
The transition from the large radius to the small one succeeds by creating a network manually

It is still work in progress.

Thanks again and best regards from the Netherlands,

Ellio








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 From:  cesar (SLIDING)
10526.8 In reply to 10526.6 
Hi Barry,

Thanks a lot for your reply and working on the design.

See my reply to Michael for my latest work to get the body as I finally want it to become

Thanks and best regards,

Ellio
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 From:  Barry-H
10526.9 In reply to 10526.8 
Hi Ellio,
the result you showed can be achieved in Moi V4 using add fillet sets.
This way you do not need to split your model just add where you want fillet size to change.
Photo shows this method.
Cheers
Barry



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 From:  Frenchy Pilou (PILOU)
10526.10 In reply to 10526.9 
Yep the "variable Fillets" ! :)
---
Pilou
Is beautiful that please without concept!
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 From:  cesar (SLIDING)
10526.11 In reply to 10526.9 
Hi Barry,

Thanks for the info on creating fillet set.
Had not yet discovered this option as I started working with MoI3D just about 6 months ago,

Best regards,
Ellio
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