I am using MoI version 4.0.
I exported an OBJ, as you requested and those missing parts work fine.
Now there are other areas with problems, though. (foir example see arrow 1 in the image)
I refrained from using your obj export algorithm, because in my opinion the weighting is off.
As you can see at arrow 2, big shapes are very lowpoly, while the small air vent holes on the backside are way too smooth already.
*quick edit: I exported the upper thing, which had those squashed faces, on its own. It works now! I dont know what the difference is between exporting all meshes at once to exporting one on its own, but yeah, there it is.
Still... My reasoning towards the OBJ export algorithm stands and there still seems to be a problem somewhere in this file... :(
Is there any data log where I could have a peek?
*edit2: another main reason for not using the OBJ exporter: Cinema4D makes everything almost same size quads. With your triangulation method I get a lot of expected shading issues.
(please look at the second attachment yourself, it seems this forum software doesnt let you implement images in an edit.)
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