Modeling a lure - some tips
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 From:  pafurijaz
10476.8 In reply to 10476.6 
There is also Blender that allows you to make sculptures efficiently without necessarily buying software like ZBrush or 3D coat to do simple things like this, and Blender is not basic but you can make detailed sculptures of excellent quality.



However, I did a test for you with the subdivision surfaces in Blender and then imported the model in Moi3D with the SubD command and imported the object in OBJ format.

In the attached zip file you will find both the file for Blender and the one for Moi3D.



the model is a solid and you can use either that of Blender or that of Moi3D but if you want the printing to be done well I suggest you to use that of Blender and apply the modifier in order to have an excellent mesh topology.

the model is a solid and you can use either that of Blender or that of Moi3D but if you want the printing to be done well I suggest you to use that of Blender and apply the modifier in order to have an excellent mesh topology

However you can do the same thing of solidworks with Moi3D loft can help a lot and booleans

here a models in CAD
https://grabcad.com/library/fishing-lures-models#!
https://grabcad.com/library/fishing-lure-8
https://grabcad.com/library?page=1&time=all_time&sort=recent&query=lure


Greetings






EDITED: 4 Nov 2021 by PAFURIJAZ


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 From:  pafurijaz
10476.9 
Here an useful workflow for Rhino but is the same with Moi3D



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 From:  pafurijaz
10476.10 
Hi I did this with Moi3d using the "Network" command with very simple curves, and some simple projections for the eyes, in the file there are construction lines, I think can help, but Pilou has developed a way to use the subdivision surfaces by building the control cage directly in Moi3D could have some solution on this problem to make an organic model of a lure shape directly with Moi3D



Greetings

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 From:  Frenchy Pilou (PILOU)
10476.11 
<<< has developed a way to use the subdivision surfaces by building the control cage directly in Moi3D

yes in theory! :)
here only with _SSPlit, _SSscale, _subdiv_beta9, by Max Smirnov + Extrude SetDirection ;)

You can put them in ShortCuts: for me its P = _sSplit, S = _sScale, K = __subdiv_beta9 but you can make anything you want! :)
(B= _sSBridge, E = Extrude Setdirection (native : write the previous) cool for Hard Surfaces Modeling ) see Bulgarov Moi Video ;)
and for Extrude face(s) in subdivision when they have special positions in the yet Sub Boxmodeling object)

with only these 5 ones you can make theorically anything...in Moi! :)
see this thread: https://moi3d.com/forum/index.php?webtag=MOI&msg=9689.1





Vitaly Bulgarov Video!
https://www.instagram.com/p/Bq9qyZ5B2V4

If you want some practical real theory of SubDivision modeling concepts see the marvellous site of Arrimus! (only videos)
https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
It's also a Moi Master! ;)

EDITED: 10 Oct 2021 by PILOU

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