Detach Selection?
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 From:  Michael Gibson
10464.15 In reply to 10464.14 
Hi morph3us, thanks for the example file. That is working how it is supposed to though. You end up with 2 separate objects which both have the same name assigned to them.

When objects have the same name, MoI will show only one entry for them in the scene browser objects section so that you can target them as a type of group.

When you select both objects you should see that it's reported as 2 solids:



So you don't need to do any separate/join fixing step for this one, they are already separate objects they aren't one object with disconnected "islands". The objects just have the same name.

re:
> This opens up a whole new topic and I am not sure if you even want to hear it,
> but I really do not trust your Separate / Join commands.

Ok, do you have any example files for these problems so I can try to repeat the problem over here? I can't really do much about these just by a kind of general description, I need to be able to reproduce the problem and be able to test different things to try and correct it.

- Michael
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 From:  Michael Gibson
10464.16 In reply to 10464.14 
Oh, also you can control how objects with the same name are processed for mesh exports by the setting under Options > Import/Export > "Combine same named objects":



If that is on, then objects with the same name will be all generated into one single mesh object in the mesh file.

If that is off, then objects with the same name will become separate mesh objects in the mesh file.

So if you don't want them combined set "Combine same named objects" off.

- Michael

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