Hi Michael,
Definitely a lightbulb moment, there! My takeaway is commit to the booleans, rather than patch modeling. Now I realize that should've been more obvious, as "network" is just one tool, while there are half a dozen devoted to smooth lofting, trimming, etc. It's really more intuitive, anyway. I'm getting the hang of trimming, retrimming, etc. and it's quite different than anything I've done in solid and polygon modeling previously. MoI is the first NURBS tool I've tried that doesn't get in the way of itself so I can actually focus on the model enough for things to begin to make sense.
Thank you for your thoughtful reply--every sentence is full of insights. I think I'll reapproach the same model from scratch after absorbing some more videos, etc. (though of course your repaired model is working).
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