Text annotation render performance
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 From:  Michael Gibson
10445.2 In reply to 10445.1 
Hi Cuboctahedron, yes the annotations are intended for pretty lightweight markup duty currently, like having 30 or so of them to make a light shop drawing PDF. It won't work well currently to have so many of them in a single model like you've got there especially with model units type scaling behavior.

Currently text with model units scaling is drawn with a pretty dense triangle mesh and when you have a lot of them it's too heavy and performance suffers.

I have several ideas on how to improve this when the text is small on screen, if you can please send me the .3dm model file of your heavy model with poor annotation text performance that would help when I'm testing it out for improvements in v5. Please send a file sharing link to me at moi@moi3d.com , thanks!

- Michael
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 From:  Cuboctahedron
10445.3 In reply to 10445.2 
Sent! And yeah, that totally makes sense — would be happy to have a config setting to change the text meshing angle/quality, even if it's not exposed in the UI etc. for a while.
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 From:  Cuboctahedron
10445.4 
This is fully fixed in v5 and it's making my life so much easier! Thank you!
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 From:  Michael Gibson
10445.5 In reply to 10445.4 
Hi Cuboctahedron, that's great news! You're welcome.

There was quite a bit of text layout that was being done during the rendering and it was more expensive than I had realized. That was the main culprit.

- Michael
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