V5 viewport navigation wish
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 From:  Michael Gibson
10441.8 In reply to 10441.7 
Hi Viewbyte,

re:
> Because in the method / demo I uploaded I'm not snapping to anything. Snapping is not active at all.

Yes, but that's the problem - that would be unusual in Moi to have something target a point on an object but not be able to use snapping while doing so.

- Michael
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 From:  Viewbyte
10441.9 In reply to 10441.8 
But if I do a pan, zoom or rotate in MOI now - I'm not typically 'targeting or selecting' anything, so why are you suggesting that's a requirement with an alternative (improved) method?
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 From:  Michael Gibson
10441.10 In reply to 10441.9 
Hi Viewbyte, the difference is that pan/zoom/rotate like you're describing manipulates the camera and doesn't do any object-specific targeting in it.

The method that you were describing targets an object but in MoI when you target a point on an object with the mouse it should allow for object snaps.

- Michael
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 From:  Viewbyte
10441.11 
I would say the method I'm describing targets a location in 3D space - to manipulate the camera : )
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 From:  Michael Gibson
10441.12 In reply to 10441.11 
Hi Viewbyte, it's a location in space on an object. In MoI it's a focus for points on objects to be placed with precision using object snaps.

- Michael
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 From:  Viewbyte
10441.13 In reply to 10441.12 
"In MoI it's a focus for points on objects to be placed with precision using object snaps."

I totally understand and appreciate that, but I'm not doing, or intending to do, anything whatsoever to the object by manipulating the camera.

Anyway I'll rest my case here. I appreciate your engagement and willingness to respond, and I do understand the desire to stay consistent with your chosen modus operandi. MOI is clearly a very fluid and well thought out application. I just feel the viewport navigation isn't quite on that same high level.

EDITED: 11 Sep 2021 by VIEWBYTE

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 From:  Viewbyte
10441.14 
I've found a script on Petr's page that goes most of the way to what I want when assigned to a shortcut:

script:var objs = moi.geometryDatabase.getSelectedObjects(); if ( objs.length > 0 ) { moi.ui.mainWindow.viewpanel.getViewport('3D').targetPt = objs.getBoundingBox().center; }

It requires a section and a shortcut key press - but I can live with that.
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