Moi3d model has a quick way to import keyshot.
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 From:  feirui445
10431.12 In reply to 10431.11 
The imported box does not change the shape of an egg. What's wrong with the code?
After I use three shortcut keys, the fault appears

Q: script:moi.geometryDatabase.saveAs( 'c:\\test.obj', 'NoUI=true;Angle=180;Output=quads' );script:moi.geometryDatabase.deleteAll();script:moi.geometryDatabase.fileImportSubD( 'c:\\test.obj' );
A: script:moi.geometryDatabase.saveAs( 'c:\\test.obj', 'NoUI=true;Angle=180;Output=quads' );
Z: _ImportObj c:\test.obj

EDITED: 3 Mar 2022 by FEIRUI445

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 From:  Michael Gibson
10431.13 In reply to 10431.12 
Hi feirui445,

re:
> After I use three shortcut keys, the fault appears

Do you mean you're pressing these 3 keys in sequence or are you using just the first one which already does an combined export and reimport?

Your 3rd key has:

> Z: _ImportObj c:\test.obj

The _ImportObj plug-in brings in polygons as planar faces in MoI, it does not apply sub-d smoothing. If you want to use the native MoI sub-d converter use this instead for your importing step:
script: moi.geometryDatabase.fileImportSubD( 'c:\\test.obj' );

Another thing which may be a problem is that by default Windows restricts programs from writing to the root c:\ directory so you might need to run MoI with administrator privileges for it to be able to write to that location.

- Michael
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