2 small questions about the interface
All  1-7  8-17

Previous
Next
 From:  Michael Gibson
10396.8 In reply to 10396.7 
Hi Krass, sorry currently MoI does not have the concept of an individual origin for each separate object.

It's also not something that is supported in the .obj file format either as far as I know. Can you make an example .obj file using some other program that has a different origin point for each of 3 cubes?

It could be possible for FBX format though, and it might work out to have it along with an instancing mechanism in MoI in the future.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  krass
10396.9 In reply to 10396.8 
Yes, of course you are right - this only works in FBX.

But, even if you export to FBH
(I didn’t use it before because it didn’t work correctly. I haven’t tested it in version 4 yet) -
all the same, the objects will have one pivot point: the coordinate center MOI3d.

Ideally, it would be cool if you can implement the "binding" of individual pivots to objects (where necessary) and subsequent export to FBX.

As a matter of fact, I meant the principle itself. ))
Thanks for the answer and attention to my stupid questions.

This is how it looks in Blender:
Left cube - pivot in ulu cube, central cube - pivot to the center of the cube, the right cube is the pivot outside the cube.
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  krass
10396.10 In reply to 10396.8 
And another very small addition:
Previously, my hotkeys worked regardless of which input language was selected (Russian or English).
Now (4 beta) only work if the English keyboard layout is enabled.
Perhaps this has been fixed in the release, so far I have no way to check.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10396.11 In reply to 10396.10 
Hi krass,

re:
> Previously, my hotkeys worked regardless of which input language was selected (Russian or English).
> Now (4 beta) only work if the English keyboard layout is enabled.
> Perhaps this has been fixed in the release, so far I have no way to check.

Do you mean the operating system setting for the keyboard?

What operating system are you running on?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  krass
10396.12 In reply to 10396.11 
I work at Win 10
I have English and Russian languages installed.

After I installed the 4 beta, when working in the Russian layout, the hotkeys in mine stopped working (they used to work).
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10396.13 In reply to 10396.12 
Hi krass, what version beta release are you running?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  krass
10396.14 In reply to 10396.13 
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
10396.15 In reply to 10396.14 
Hi Krass, I see - that's not actually a beta version, that's the trial version.

So that problem is probably in the regular release version as well.

What happens when you have the Russian keyboard active and you make a new shortcut key, does a newly created one work ok?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
10396.16 
You have this command who rotates each object of a selection on their pivots!
by Michael ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=8558.4

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  krass
10396.17 In reply to 10396.16 
// "You have this command who rotates each object of a selection on their pivots! "..


um ... About pivots and rotation
Apparently I did not explain very clearly or Google translator distorted the meaning.

I don’t need to rotate anything in MOI3d. ((
I'll try differently.

1. All objects that I create in MOI3d during export have a single pivot point. And it is located where in MOI3D the origin is.


2. If I export (for example, via FBX) two cubes, then they will have a pivot point located at the origin of the MOI3D coordinates.
And one cube and the second.



3. Essence of the problem:
I would like to have a tool in MOI that would allow assigning (setting) a unique pivot point to an object.
So that by exporting an object to another 3D program, you can get an object with a pivot point not at the origin, but where I need it (for example, in the corner of the object)



That's what it is about.

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-7  8-17