// "You have this command who rotates each object of a selection on their pivots! "..
um ... About pivots and rotation
Apparently I did not explain very clearly or Google translator distorted the meaning.
I don’t need to rotate anything in MOI3d. ((
I'll try differently.
1. All objects that I create in MOI3d during export have a single pivot point. And it is located where in MOI3D the origin is.
2. If I export (for example, via FBX) two cubes, then they will have a pivot point located at the origin of the MOI3D coordinates.
And one cube and the second.
3. Essence of the problem:
I would like to have a tool in MOI that would allow assigning (setting) a unique pivot point to an object.
So that by exporting an object to another 3D program, you can get an object with a pivot point not at the origin, but where I need it (for example, in the corner of the object)
That's what it is about.
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