Hi Andy,
re:
> I thought that MoI inhabited the area in between where organic shapes were easily
> created in CAD formats.
That's not too far off but the focus in MoI is on drawing new things from scratch. Generating organic shapes that adhere to scanned triangle mesh data is a different area than that - "reverse engineering". That is not an area that Moi is focused on, it's a big area with specialized tools and workflows and a high learning curve.
It seems that maybe you heard someone mention that you can create organic shapes in MoI using tools like network surface and you are seizing on that word "organic" and expecting that Moi can do anything having to do with any organic shape process at all which is not accurate.
For reverse engineering like you want to do probably Rhino with some of the plugins I linked to above is your best bet. This is a good starting point:
https://wiki.mcneel.com/rhino/reverseengineering
There are automated scan to CAD tools like Geomagic wrap but they're pretty expensive.
The other route that you can go is to do more work in the polygon mesh world like with 3D Coat or ZBrush and either do all the work for preparing your output there or use retopology tools to fit a sub-d mesh to your scan data and then bring over the sub-d surface into the CAD side of things.
MoI may be able to play some part in this process but it is not going to be a tool that does the complete reverse engineering task on its own.
- Michael
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