Hello Michael, thanks for the quick follow-up as always.
As a sort of workaround, what would be the full list of actions that generates this kind of linked behavior between resulting objects ? Mirror, Extrude ... and so on ?
Also, taking the case of a Mirror action for instance : what would be your recommended way of purging the instanced behavior between the two mirrored instances after the fact, while still keeping all currently existing objects ? If this can be done in one click I could certainly develop the habit of performing it each time I know that such an instanced creation action has been performed. And as an extra safety, perhaps having some sort of check to find all instance behaviors in a given scene, so that the user can disable them at will.
Oh and as a future feature/request : it would be really good to have some sort of unmistakable visual signifier indicating that an object is the source of an instance. For instance in the case of an extrude, assigning some kind of special unique color to the source outline as long as it is acting as master, similarly to the Freeze signifier. That way things would be completely unmistakable even if there was no option to turn off the instancing behavior by default.
Thanks !
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