V4 unexpected Boolean Behavior
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 From:  Michael Gibson
10248.5 In reply to 10248.4 
Hi Ad,

re:
> I did not try the solution that Michael suggested, trimming the cutting objects at the center, so
> they don't overlap. I will try this, I am sure it works.

If you do it by trimming it might be good to run ShrinkTrimmedSrf on it afterwards so that the underlying surfaces are not still coincident.

In the example I posted above, the cylinders were positioned so that they were not overlapping when they were arrayed.

- Michael
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 From:  Ad (JUSTABLE)
10248.6 In reply to 10248.5 
Hi Michael,

Just saw your reply. I did actually move the cylinder off center to avoid the overlap,
instead of trimming. But thanks for mentioning the "ShrinkTrimmedSrf". I was
runnning in a situation where this probably would have been the solution. I just
could not remember the command. Don't need this too often.

But there is another question that came up in regards to the overlapping cylinders.
Does Moi first Boolean Union internally the cylinders before subtracting from the ring? I am
just asking out of curiosity, because this would make more sense to me why there is
a conflict, since those are all individual cylinders.

Ad
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 From:  Michael Gibson
10248.7 In reply to 10248.6 
Hi Ad,

re:
> But there is another question that came up in regards to the overlapping cylinders.
> Does Moi first Boolean Union internally the cylinders before subtracting from the ring?

No, but when cuts are being calculated it's the underlying surfaces that are initially intersected against each other.

- Michael
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