Obj object from nurbs
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 From:  Tony77
10244.6 In reply to 10244.5 
Hi micheal

Yes, I have done various tests but the file obviously becomes larger .... I think it is normal .... I thought that using curves with a few points I was able to decrease the weight of the object .... but I think the only one option is to avoid rays in areas where the rendering is not close together.
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Size: 141.7 KB, Downloaded: 30 times, Dimensions: 1242x1034px
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 From:  Michael Gibson
10244.7 In reply to 10244.6 
Hi Tony, the point count of the curves you use has no relationship to the output density. The density will be determined by the shape of the geometry, with curved surfaces generating more polygons.

re:
> Yes, I have done various tests but the file obviously becomes larger

You mean it becomes larger than the 11 mb you initially had, or larger than with "Avoid smaller than" of 5?

- Michael
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 From:  Tony77
10244.8 In reply to 10244.7 
Hi micheal

If I use the default value of 12 on corner the output file is 10.8mb

If I use 12 on corner - 1 on curved surfaces and leave out less than 10 the output file is 19.1 mb
Obviously with the second option the file in the rendering is more refined
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 From:  Michael Gibson
10244.9 In reply to 10244.8 
Hi Tony, ok so I was a little confused by the Italian text in your screenshot above.

So in this one here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10244.6

the problem there is that you've put in values for both "Divider larger than" and also "Avoid smaller than".

You can use "Divide larger than" to increase the amount of divisions, any poly larger than this distance will get divided.

You can use "Avoid smaller than" to decrease the amount of divisions, any poly smaller than this distance will get a rougher angle.

So with using both of those at the same time you're telling it to simultaneously divide things up more and also to not divide.

Don't do that.

Leave "Divide larger than" blank. It's used for different situations where someone wants to have a high poly count.

Put in a relatively small value (like 1, or 0.5 or 0.1) into "Avoid smaller than". Adjust the angle with the slider so the large pieces have a smooth enough density for you, and then smaller areas (below the "Avoid smaller than" distance) will be rougher which is what you want for making a reduced file size.

If you need more help or demonstrations it would probably help if you could post the model file. You can e-mail it to me at moi@moi3d.com if you want to keep it private.

- Michael
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