I try to modeling a steam iron in Moi 3D, it's very hard
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 From:  ed (EDDYF)
10240.6 In reply to 10240.5 
Mike - Long time no see! You really need to push Blender aside once in a while and do more MoI tutorials :)

I totally agree with SubD & NURBs working in harmony. I just finished designing a SubD car body 100% in MoI: A mid-1930's car in the style of the "big fender" cars of the period. Car body is a SubD surface using Max's scripts, and everything else is NURBs.

MoI just needs a couple of more SubD tools to complete the tool set. MoI doesn't need to compete with the full-featured, standalone programs - just enough basics to handle those occasional "organic" shapes that aren't a good fit for NURBs.

Anyway, don't mean to derail the topic at hand :) Looks like you got the modeling challenge ironed out.

Ed Ferguson
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 From:  Mark (MARKG)
10240.7 In reply to 10240.5 
A new, official Majik Mike tutorial in the works! Life is good!

Your group of tutorials probably did more to teach me NURBS modeling than anything else I encountered. Good to see you're still on the scene.

I'd love to know if you're posting your Blender efforts somewhere. I have a background in poly modeling, but have found Blender (even the newer, more user friendly version) hard to get the knack of. Can you share a link to your Blender work?
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