Thank you all!
Somehow I hadn't noticed that those additional commands were in the help file. I guess I'd never made it that far down!
Thank you for those links to SubDiv tutorials. Yes, I have looked at that thread that Pilou posted a number of times, that's the main one I had come across, but I couldn't find a huge amount describing actually how to do it for someone who's not actually at all familiar with the scripts.
The two that you posted Michael look to be a bit more in depth about the process so they will be very helpful, thanks!
In terms of using a dedicated poly modelling program for subdivision modelling, yes I fully understand. I actually modelled the leaves on the last sword in Blender as they were far too complex and organic to do with Nurbs (SubDiv or not). But there are some relatively simple organic shapes that I find myself needing quite regularly that I think would be quickest and easiest to model SubDiv model in MoI directly as it will save time on all the import/export and swapping software/methods in order to get an object that fits with the existing parts of the model. I might post an example of a situation that I would use it in. It certainly wouldn't be every model, or large parts of the model, but I think it would be very useful in some specific situations. So I want to learn it as a kind of additional tool in the toolbox for a specific task, rather than trying to use the wrong tool for the wrong job. If it's better to be done with actual poly modelling, I'll just use Blender.
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